It is based on world time, not # of commands. A speed hack is essentially an
exploit of the server's lag compensation. Number of commands is irrelevant.
A speed hack would still work if you were to only send a packet a second.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeff Fearn
Sent: Monday, June 06, 2005 3:53 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Speed hack detection, was new SDK version is live

On 6/6/05, Teddy <[EMAIL PROTECTED]> wrote:
> Have a dig around in CBasePlayer::PhysicsSimulate() to see how it runs
> the player commands (#2779 of /dlls/player.cpp). It only runs the
> physics once per frame. Increasing the number of commands per packet
> won't change this...

A: The engine is what controls this not the mod dll.

B: Please explain how you can get a speed hack from the client without
sending more packets and/or commands.

I don't mind being proven wrong, however that may require you provide
an alternate explanation instead of just saying I'm wrong.

Jeff

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