It is based on world time, not # of commands. A speed hack is essentially an exploit of the server's lag compensation. Number of commands is irrelevant. A speed hack would still work if you were to only send a packet a second.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeff Fearn Sent: Monday, June 06, 2005 3:53 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Speed hack detection, was new SDK version is live On 6/6/05, Teddy <[EMAIL PROTECTED]> wrote: > Have a dig around in CBasePlayer::PhysicsSimulate() to see how it runs > the player commands (#2779 of /dlls/player.cpp). It only runs the > physics once per frame. Increasing the number of commands per packet > won't change this... A: The engine is what controls this not the mod dll. B: Please explain how you can get a speed hack from the client without sending more packets and/or commands. I don't mind being proven wrong, however that may require you provide an alternate explanation instead of just saying I'm wrong. Jeff _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders