Jeff Fearn wrote:
On 6/7/05, McCormack, Chris <[EMAIL PROTECTED]> wrote:
Ask someone at Valve :)
Good idea, I hear there is another email list where some of the guys
for Valve join in the discussion, I'll go post there ;)
Use the source Luke...
src\game_shared\usercmd.h (see the "CUserCmd& operator =" function)
src\game_shared\usercmd.cpp (see the WriteUserCmd & ReadUserCmd functions)
UserCmd is what's passed from the client to the server when a client
moves, jumps, ducks, fires weapon, etc.
Any magic that happens will happen in side there. :)
--
Jeffrey "botman" Broome
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