I am curious as to how the server sends information for players. If I have a number of lives for a player, say 10, and each time the player dies they lose 1. That means say every 1 1/2 minutes the variable would change. However I have a HUD element that shows the players lives. This accesses the local players inforation to get the lives every OnThink().
If these lives are sent over in the players DataTable will they be transmitted everytime something in the players DataTable is changed or just when that particular variable is changed? -Thanks Andrew _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders