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Oh noes!

On 6/18/05, Spencer 'voogru' MacDonald <[EMAIL PROTECTED]> wrote:
>
> I couldn't have said it better myself.
>
> If I buy a car, and I want to modify it, I should be allowed too. And if
> passengers complain they can get a free ride elsewhere.
>
> Some people do not have all the time required to make a full blown HL mod,
> so maybe they find a mod they enjoy, but they have a few ideas, who's to
> say
> they can't make a few modifications here and there to try and improve game
> play for their own community?
>
> Now I am sure valve never intended for server side mods to exist in the
> first place, but if you look how much life they have added to the original
> half-life, they would be stupid to try and limit what coders can do with
> server-side mods.
>
> Of course I don't really think VALVe will listen to us, and I don't think
> they will ever make the plug-in interface even close to what was available
> for the original half-life.
>
> Only time will tell how much of an impact limited server-side mods will
> cause. Maybe we just don't understand VALVe's wisdom.
>
> Limited server side mods were the primary reason why I chose to close my
> community's server, my community was built around server-side mods and
> uniqueness, without server side mods I had nothing extra to offer to my
> community than any other server out there.
>
> I tried to go ahead and make some small modifications to HL2:DM (The
> ability
> to prime the hand grenades for one) and was stopped dead in my tracks when
> an update was released with no updated HL2:DM SDK. Though during the time
> I
> had the primable grenades on the server, it was a pretty busy server and
> people loved the grenades. Showing the ability to make small time
> modifications is the best way for a server community to stay alive.
>
> So that's one less source engine server VALVe has.
>
> - voogru.
>
> -----Original Message-----
> From: Manip [mailto:[EMAIL PROTECTED]
> Sent: Friday, June 17, 2005 8:26 PM
> To: hlcoders@list.valvesoftware.com
> Subject: RE: [hlcoders] Source SDK - Creating Map Entities - missing
> function?
>
> It would have been easier and long term more beneficial to add a "Pure"
> CVAR
> than to restrict the freedom of server mod developers.
>
> Let's take Microsoft's Windows for an example; currently Windows is
> heavily
> consistent between machines and that is why it is currently a top market
> player, but the difference there is Microsoft don't *FORCE* consistency.
> You
> can design an application to look however you want. Look at Steam for
> example, it uses all non-standard controls. Can you imagine what would
> happen if Microsoft restricted your ability to do that? And you had to use
> all standard looking buttons/text boxes/labels etc, you'd be the first
> person in line complaining.
>
> And further more frankly I don't care that a few players are complaining
> about the look and feel of the game. There are well over one thousand game
> servers that are populated and playable at any one time. If I went to the
> cost and trouble of running a server I would want to run it the way *I
> FEEL*
> not the way some floating user feels it should be.
>
> Don't you think Server extensions have extended the life spam of 1.6? Do
> you
> *really* think after all this time I play 1.6 because I want to play using
> the de-facto CS rules. I play on a custom maps server; we have our own set
> of rules and standards and that is WHY I play and why the server is
> populated all day long.
>
> CSS is already dying because of the poor chooses Valve has made and by not
> listening to the devel community. You have broken custom map construction
> and have locked down server devel completely. I predict CSS will be
> replaced
> by a community built mod (which incidentally is what CS was originally)
> and
> that mod will give people back the freedoms which you guys at Valve have
> stolen. I mean talk about shooting yourselves in the foot Valve you just
> don't know what's good for you and spend too much time listening to a
> minority instead of the majority.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Deadman
> Standing
> Sent: 18 June 2005 01:04
> To: hlcoders@list.valvesoftware.com
> Subject: RE: [hlcoders] Source SDK - Creating Map Entities - missing
> function?
>
> The PURE (or original, unmodified, standard, un-moded) concept would
> certainly address the issue. Education of that should not be any more
> difficult than education of secure/insecure or any of the other filter
> options.
>
> You could add a read-only cvar (similar to the way sv_secure works) that
> if
> set it disables certain api calls.
>
> Last time I looked the warcraft3 servers tended to have a lot of players
> on
> them. You might want to consider that before you start intentionally
> alienating those players.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> Reynolds
> Sent: Friday, June 17, 2005 1:01 PM
> To: hlcoders@list.valvesoftware.com
> Subject: RE: [hlcoders] Source SDK - Creating Map Entities - missing
> function?
>
> We are more concerned with giving people consistent gameplay rather than
> any specific cheat problem. You would be amazed at the number of people
> that get confused (i.e email us complaining) when joining a HL1 based
> server with some of the noisier mods (I am looking at the warcraft3
> superhero mod here...).
>
> - Alfred
>
>
>
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>
>
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>


--
- Ben Davison
- http://www.shadow-phoenix.com
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