Don't attach. Go into your project's property pages, debugging, and
set the "Command" to the path to your "SteamApps\(username)\half-life
2\hl2.exe", then set the "command arguments" to something like the
following:

-dev -game "d:\steam\steamapps\SourceMods\hyper" -allowdebug -sw

-dev and -game should be obvious. -allowdebug prevents the engine from
barfing when it tries to load debug versions of the game/client DLLs,
and -sw starts in windowed mode.

Set "attach" to no, then just make sure Steam is running before you
hit F5. Works fine for me.

On 6/27/05, bob <[EMAIL PROTECTED]> wrote:
> I have gone through the SourceWiki, as well as had 12+ people try to
> help me out with this problem, but it continues to arise as more and
> more of a wall that is slowing me down as a developer.
>
> I cannot debug my mod. I can use the developer mode and do DevMsg()'s
> everywhere but I cannot use MSVS for what its more than good for and be
> able to view an array or whatever. I have built the debug configuration,
> it builds perfectly, even recognizes the #ifdef DEBUG tests, but for one
> reason or another it is not able to attach to hl2. Do I have to start up
> the game before hand? I was under the impression that I could just hit
> F5 and let it run and I would see it go nuts without my interaction or
> previous action for that matter.
>
> I appreciate any help.
> -Bob Chatman
>
>
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Penny-Arcade.com

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