Only way to get the desiered result would be to
program a monster bot (this is hard, and my monster
bots, where very dumb in un-life) and then ripent the
maps and replace them with your monster bot entitys

I hope this has some help, though what botman said -
it cant be done with what valve has provided

Adam

--- apophis <[EMAIL PROTECTED]> wrote:

> But if you use that in a plugin in a mod that has
> changed the
> CBaseEntity class, it will not work.
>
> On 7/1/05, LDuke <[EMAIL PROTECTED]> wrote:
> >
>
http://www.hl2coding.com/forums/viewtopic.php?t=557&highlight=sethealth
> >
> > has this:
> >
> >       // Get CBaseEntity pointer for an edict
> >       CBaseEntity *m_pCBaseEntity =
> pEdict->GetUnknown()->GetBaseEntity();
> >
> >       // Set player health
> >       m_pCBaseEntity->SetHealth(new_health);
> >
> > That seems pretty simple and doesn't require
> SourceMM.  I guess
> > technically that's not part of the "Valve
> provided" interface though.
> >
> >
> >
> > On 7/1/05, Jeffrey botman Broome
> <[EMAIL PROTECTED]> wrote:
> > > Michael A. Hobson wrote:
> > > > Jeff:
> > > >
> > > > Bullshit.
> > > >
> > > > Maybe it can't be done with the server plugin
> interfaces
> > > > supplied by Valve, but this is exactly the
> sort of hack people
> > > > are doing  with SourceMM.
> > >
> > > Correct.  Simple answer, it can't be done.  :)
> > >
> > > --
> > > Jeffrey "botman" Broome
> > >
> > > _______________________________________________
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> > >
> > >
> >
> > _______________________________________________
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> >
>
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> >
> >
>
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