Of course...how could I not have thought of that? Thanks.

apophis wrote:

I think they are in the NPC code. For example, this is in
dlls/hl2_dll/npc_zombie.cpp:

AI_BEGIN_CUSTOM_NPC( npc_zombie, CZombie )

       ...

       DECLARE_ACTIVITY( ACT_ZOMBIE_TANTRUM );
       DECLARE_ACTIVITY( ACT_ZOMBIE_WALLPOUND );


On 7/2/05, Tom Edwards <[EMAIL PROTECTED]> wrote:


Since the VDC launched I've been making solid progress documenting
Source's AI. My current project is the actbusy routine, and I need help.

Actbusy is a way of telling NPCs to perform certain actions at specified
locations. You enter the action name into a keyvalue box, but the
actions aren't documented.

I've found the generic ACT_BUSY activities in ai_activity.cpp but there
are a lot more that I've seen in the HL2 VMFs but can't get my hands on.
It looks like they may be compiled into the models. If anyone could get
(or tell me how to get) a complete list of activities not listed in
ai_activity.cpp or activitylist.cpp, I would be very grateful.

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