*VCD

Tom Edwards wrote:

Cancel that, they aren't there. Here's some examples of the 'hidden'
activities I'm looking for:

d1_t01_BreakRoom_Sit01_Idle
d1_t01_BreakRoom_Sit02
d1_t01_BreakRoom_WatchBreen
d1_t01_Clutch_Chainlink_Idle
d1_t01_BreakRoom_WatchClock_Sit
LineIdle01
sitcouchknees1

I've just looked in every VDC I can find too - they are still nowhere to
be found.

Tom Edwards wrote:

Of course...how could I not have thought of that? Thanks.

apophis wrote:

I think they are in the NPC code. For example, this is in
dlls/hl2_dll/npc_zombie.cpp:

AI_BEGIN_CUSTOM_NPC( npc_zombie, CZombie )

       ...

       DECLARE_ACTIVITY( ACT_ZOMBIE_TANTRUM );
       DECLARE_ACTIVITY( ACT_ZOMBIE_WALLPOUND );


On 7/2/05, Tom Edwards <[EMAIL PROTECTED]> wrote:


Since the VDC launched I've been making solid progress documenting
Source's AI. My current project is the actbusy routine, and I need
help.

Actbusy is a way of telling NPCs to perform certain actions at
specified
locations. You enter the action name into a keyvalue box, but the
actions aren't documented.

I've found the generic ACT_BUSY activities in ai_activity.cpp but
there
are a lot more that I've seen in the HL2 VMFs but can't get my hands
on.
It looks like they may be compiled into the models. If anyone could
get
(or tell me how to get) a complete list of activities not listed in
ai_activity.cpp or activitylist.cpp, I would be very grateful.

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