The plugin interface is the same (and testing of it passed
successfully). Any plugins that rely on a particular memory layout of
CBaseEntity et al in our binaries could be totally broken, you shouldn't
do that.
Actually, there is one change (nothing that would break a plugin). We
added this function:
virtual void InsertServerCommand( const char *str ) = 0;
To the end of the IVEngineServer interface (at Mattie's request).
- Alfred
----Original Message----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison
Sent: Wednesday, July 06, 2005 5:02 PM To:
[email protected] Subject: Re: [hlcoders] Reserved slots
and sv_visiblemaxplayers
> --
> [ Picked text/plain from multipart/alternative ] Has anything else
> changed todo with plugins?
>
> *Apparently* theres trouble with plugins.
>
> On 7/7/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
> >
> > If you have written a plugin/addon for the Source engine that
> > implements reserved slots (i.e making some positions on your server
> > not available to the public at large) then you MUST set the
> > sv_visiblemaxplayers to the number of actual PUBLIC slots on the
> > server. We have had numerous complaints from users about seeing a
> > seemly free slot and then being kicked after connecting.
> >
> > - Alfred
> >
> > _______________________________________________
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> > archives, please visit:
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> >
> >
>
>
> --
> - Ben Davison
> - http://www.shadow-phoenix.com
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