On Sunday 17 July 2005 10:07 am, Kamran wrote:
> If I wanted to keep track of a player's information... like all the
> objects they've picked up throughout their game and I'd also like to
> save it when they save the game, is it better to store a KeyValues
> object inside the code and save it to a file when they save the game? Or
> is it better to create a temporary file and then delete it when they
> exit or copy it when they save the game to their save directory?

A question to ask: what kind of data is this?  Something that you won't mind
the player hand-editing, or what?
--
                                I
            think                                poem
   that              never               as                a
I       shall    see        a     lovely      as     binary   tree

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