On Sunday 17 July 2005 10:07 am, Kamran wrote: > If I wanted to keep track of a player's information... like all the > objects they've picked up throughout their game and I'd also like to > save it when they save the game, is it better to store a KeyValues > object inside the code and save it to a file when they save the game? Or > is it better to create a temporary file and then delete it when they > exit or copy it when they save the game to their save directory?
A question to ask: what kind of data is this? Something that you won't mind the player hand-editing, or what? -- I think poem that never as a I shall see a lovely as binary tree _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders