Hi Thanks man, I got it going last night with nodes at about 1024 units
apart, group selected in 4's and copied them all over, using much less
nodes now, ai_show_connect and others proved very useful in building and
debugging the node network.

Cheers about the portal, the guy who designed and textured it has some
great talent, shame my testmap does not do it any justice.

Thanks for the tips!



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ryan
Lewellen
Sent: 02 August 2005 16:41
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] AI Pathfinding problem

A suggestion for you nodes; Place them at the very most, 256 units
apart. What I like to do when I make my maps is to just put 1 node in
the top left corner or something, and then copy. Then do paste special,
and then make like 20 copies or something with the x offset set to 256
(makes 20 copies to the right in the top view.) Then select all of those
nodes, then copy, then paste special, then set y to -256, so it makes 20
copies going down. Then select all of those nodes in your 20x20 grid and
then copy them and then paste-special 1 layer at z with 128 units, but
then change all the nodes to ai_node_air, and then copy them all at 128
units apart on the z level.

Hope this helps you :)

You might also want to select all your ai nodes and then put them into a
visgroup so you can hide them when you need to do brushwork. That portal
thing in your corner over there looks awesome :)



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