Hi Thanks man, I got it going last night with nodes at about 1024 units apart, group selected in 4's and copied them all over, using much less nodes now, ai_show_connect and others proved very useful in building and debugging the node network.
Cheers about the portal, the guy who designed and textured it has some great talent, shame my testmap does not do it any justice. Thanks for the tips! -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Lewellen Sent: 02 August 2005 16:41 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] AI Pathfinding problem A suggestion for you nodes; Place them at the very most, 256 units apart. What I like to do when I make my maps is to just put 1 node in the top left corner or something, and then copy. Then do paste special, and then make like 20 copies or something with the x offset set to 256 (makes 20 copies to the right in the top view.) Then select all of those nodes, then copy, then paste special, then set y to -256, so it makes 20 copies going down. Then select all of those nodes in your 20x20 grid and then copy them and then paste-special 1 layer at z with 128 units, but then change all the nodes to ai_node_air, and then copy them all at 128 units apart on the z level. Hope this helps you :) You might also want to select all your ai nodes and then put them into a visgroup so you can hide them when you need to do brushwork. That portal thing in your corner over there looks awesome :) ==================================================================== This email and any files transmitted with it are confidential and intended solely for the use of the individual or entity to whom they are addressed. If you have received this email in error you are on notice of its status. Please notify us immediately by return email if you are not the intended recipient and delete this message. Please note that any views or opinions presented in this email are solely those of the author and do not necessarily represent those of FusionPeople Ltd. FusionPeople Ltd may monitor outgoing and incoming emails and other telecommunications on its email and telecommunication systems. ======================================================================= This message has been checked for all known viruses by MessageLabs, The service does not scan any password protected or encrypted attachments. FusionPeople Ltd accepts no liability for any damage caused by any virus transmitted by this email. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders