You need to scale the background in code. The proportional mode scales with a fixed aspect ratio of 4:3 by design (having a variable aspect ratio makes panel layout impossible).
- Alfred -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of hp Sent: Wednesday, August 17, 2005 11:44 AM To: Alfred Reynolds Subject: Re[2]: [hlcoders] vgui and 16:9/10 problem Hello Alfred, thx but that will not fix my problem i think here is my res: "team" { "ControlName" "CTeamMenu" "fieldName" "team" "xpos" "0" "ypos" "0" "wide" "640" "tall" "480" "autoResize" "0" "pinCorner" "0" "visible" "1" "enabled" "1" "tabPosition" "0" "settitlebarvisible" "0" "title" "#Frame_Untitled" } when i start my mod in 16:10 (1280x800) it is scalling 640x480 to 1066x800(from gui editor) - that means that mod is scaling it to 4:3 not my actual screen format 16:10 it looks like it is scalling just by height and then width is scalled from our new scalled height - resulting bad width on my background(being too small in width). but as i said when i change resolution in game then it looks right even if vgui editor shows width and height as 639x479. im not expert but looks like bug to me - it thinks it is in 4:3 when in fact it is in 16:10 what to do to make it see it is in 16:10 not 4:3 - i dont think setting it in .res to 16:10 resolution is good idea. p.s. this problem is also true for 16:9 format. Wednesday, August 17, 2005, 7:32:21 PM, you wrote: > You need to use the "r" and "c" modifiers on the position of the > panels to make them layout properly in all aspect ratios. If you set a > position to be "r20" it will be 20 pixels in from the right side of > the screen (that 20 will be scaled if the panel is proportional), > "c20" means 20 pixels to the right from the center of the SCREEN (not > the panels parent!), "c-20" mean 20 pixels to the left of the center of the screen. > - Alfred > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of hp > Sent: Wednesday, August 17, 2005 5:50 AM > To: hlcoders@list.valvesoftware.com > Subject: [hlcoders] vgui and 16:9/10 problem > Hello > I have problem with non 4:3 screen size. > I have made team menu (followed tutorial on > http://www.sourcewiki.org/wiki/index.php/Creating_a_Team-Menu ) > Added it as data to be send when opening motd panel on start of the > game so it opens when motd is closed. > But when it is opening in screen size other than 4:3 it is detecting > wrong screen size: > http://img360.imageshack.us/my.php?image=guiproblem6fk.jpg > But if i use 4:3 screen size it is working fine and covering whole > screen. Also if i change screen size in game it is starting to work in > 16:10 and 16:9, but when you turn off and turn on game again its > broken again. > Anyone had such problems? is it vgui error or i messed up something? > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Best regards, hp mailto:[EMAIL PROTECTED] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders