Alfred or Jay or other Knowledgable Valve person: This is definitely a Valve Question:
Server plugins have a series of callbacks (IServerPluginCallbacks) registered with the game engine which correspond to identical callbacks in the game DLL (IServerGameClients and IServerGameDLL). There does not seem to be any documentation anywhere as to which plugin callbacks are performed PRE-Server DLL and which are POST-Server DLL and whether the order is guaranteed by the engine DLL Could we have that information on the Wiki please ? Could I have it here ? I specifically need to know this for LevelInit(), ServerActivate(), GameFrame() and ClientCommand() at the moment, but having this documented for all of the callbacks would be helpful and greatly appreciated. -- Michael A. Hobson mike (at) crusader (dash) services (dot) com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders