My guess is that is not a game engine error or a syntax error. The plugin have to implement the pause. When you issue a pause command a function in the plugin will be called. It is then up to the plugin creator to actually pause the plugin. I've looked in the BeetlesMod source code and if it hasnt been changed recently it has no support for the pause command. /Henrik aka -string-
----- Original Message ----- From: "Ray" <[EMAIL PROTECTED]> To: <hlcoders@list.valvesoftware.com> Sent: Saturday, September 10, 2005 2:19 PM Subject: [hlcoders] Plugin_pause
Im trying to pause different plugins and am unable to. I load 2 plugins (cal and beetlesmod) and want to selectively pause one or the other. plugin_print shows 0 Cal and 1 BeetlesMod if I do plugin_pause no matter what number I pass it..it will only pause plugin 0 It would appear that the plugins are loaded alphabetically by the vdf filenames and I cannot load all plugins by listing them in one vdf file so I renamed the vdfs to get them to load the plugins in the order that I want and I load beetlesmod first and plugin_pause 1 still sends the pause command to the first loaded plugin Is this a syntax error or an error in the game engine? Thanks Ray _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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