Can it be releated to what I am having but in models?
The error happens after I build the cubemaps..
If you want to check a screenshot of what I am saying...
Before the buildcube maps:
http://www.planetquake.com/davlevels/pictemp/before.jpg
After the buildcube maps:
http://www.planetquake.com/davlevels/pictemp/after.jpg
Test map (vmf):
http://www.planetquake.com/davlevels/pictemp/test12.jpg
The test map doesnt have a env_cubemap but the bug is happening with or
without them.
Davide (DAV)
Email: [EMAIL PROTECTED]
DAV Levels: http://www.planetquake.com/davlevels/
----- Original Message -----
From: "Spektre" <[EMAIL PROTECTED]>
To: <hlcoders@list.valvesoftware.com>
Sent: Friday, September 30, 2005 8:27 AM
Subject: Re: [hlcoders] Cubemaps Bug
Adam: Look at the base texture. It's straight, and there's no seams in
it. Only the cubemap's got seams.
I can have the mapper compile with a "mirror" texture, 100% cubemap?
According to the mapper, Anarki, the cubemaps throughout the map display
the error. And there's no splits in the face there.
Adam "amckern" Mckern wrote:
Is that an after shot? Becuase it looks like a bsp
error (normaly caused by doing a wacky texture apply
to a face and bsp cuting and missmatching it)
Adam
--- Spektre <[EMAIL PROTECTED]> wrote:
This is the third instance someone has complained of
errors with the
cubemaps in Source on #valveerc, so I'm of a mind to
believe that
something's been changed in the most recent update.
If Valve could have
a look at this, I'd be much obliged.
http://game-advance.net/ss/ast_silo0003.jpg
The bug appears to be mismatching the cube's faces
to the proper
textures. That's my analysis, anywho.
Talia
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