sv cheats 1, add a bot in CSS, sv_showhitboxes 2, and you'll see that
the hitboxes move faster than the player, unless you're shooting at
them, at least as far as I've been able to tell.

On 10/6/05, Ratman2000 <[EMAIL PROTECTED]> wrote:
> Hello,
>
> the problem is the hitbox calculation...
>
> When you strafe left, your hitbox get out of the model on the left side...
> So when you shoot there is no fligth time calculation...
> When you now move foreward and stop on an wall to get cover than your hitbox
> can stay before the wall as result as the hitbox calculation...
> the hitbox than take i think ca 0,5 - 1 second to get back over the standing
> model...
>
> So i think there is no way to aim realy like a pro gamer in cs1.6
> Its only luck to kill an player becouse you have to aim left before an
> player when he is moving to the left side...
> So many of kills get on the account of the hitbox calculation... its not an
> nice way to calculate it but the simplest way...
>
> width friendly greatings
>
>
>
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