sv cheats 1, add a bot in CSS, sv_showhitboxes 2, and you'll see that the hitboxes move faster than the player, unless you're shooting at them, at least as far as I've been able to tell.
On 10/6/05, Ratman2000 <[EMAIL PROTECTED]> wrote: > Hello, > > the problem is the hitbox calculation... > > When you strafe left, your hitbox get out of the model on the left side... > So when you shoot there is no fligth time calculation... > When you now move foreward and stop on an wall to get cover than your hitbox > can stay before the wall as result as the hitbox calculation... > the hitbox than take i think ca 0,5 - 1 second to get back over the standing > model... > > So i think there is no way to aim realy like a pro gamer in cs1.6 > Its only luck to kill an player becouse you have to aim left before an > player when he is moving to the left side... > So many of kills get on the account of the hitbox calculation... its not an > nice way to calculate it but the simplest way... > > width friendly greatings > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders