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I'm very interested in learning Source programming so decided to start
following the programming guides and tutorials in The Valve Developer
Community wiki (http://developer.valvesoftware.com/wiki/Category:Programming).
I started the Installing and Debugging the Source
Code<http://developer.valvesoftware.com/wiki/Installing_and_Debugging_the_Source_Code>tutorial.
I created a mod and saved into a my documents directory
(E:\Documents\Programs\MyMod), installed Visual Studio 2003 .NET (not a new
piece of software to me) and rebuilt the solution with the no problems - I
checked in the SourceMods directory and a directory for MyMod was created
along with the client.dll and server.dll files.

I then attempted to set up the debugging parameters. As specified in the
tutorial, I set the following parameters for debugging, as suited for my
system setup:

Command: D:\Program Files\Valve\Steam\SteamApps\iamai\half-life 2\hl2.exe
Command Arguments: -dev -sw -game E:\Documents\Programs\MyMod
Working Directory: D:\Program Files\Valve\Steam\SteamApps\iamai\half-life 2

Afterwhich, I tried starting a debugging instance and I get the same
unhandled expection error message from Visual Studio:

Unhandled exception at 0x0d0ee66f in hl2.exe: 0xC0000005: Access violation
reading location 0x00000000.

I don't know if that means anything to anyone. Note that I followed the
advice regarding running Half-Life 2 before running the debugger if the SDK
have been updated (don't think it had, but I did anyway) and it also Visual
Studio says 'hl2.exe' does not contain any debugging information (no symbols
loaded).

Assuming it possible to get this working at this stage before actually
changing any content of the mod, I would like to get this working before I
move on too far - I would like to build any mods that I may make following
tutorials.

Please help and thanks in advance!
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