I don't see why. If you could somehow get a handle (hah!) of the window....

On 10/18/05, Dan Stevens (IAmAI) <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Can you attach/embed ActiveX objects into a Source game UI?
>
> On 18/10/05, Aditya Gaddam <[EMAIL PROTECTED]> wrote:
> >
> > Well, I was thinking it would be easier if we just used existing APIs
> > to render something onto a hidden window and after its done loading
> > the page we would just hook onto that window somehow and control it.
> >
> > I found an ActiveX version of the mozilla api here
> > http://www.iol.ie/~locka/mozilla/mozilla.htm
> >
> > It seems that you control it just the way you would control the IE
> > ActiveX object so I am guessing we can just attach this to a window
> > and go from there.
> >
> > Oh and hey ss =P
> >
> > -Aditya
> >
> > On 10/18/05, Dan Stevens (IAmAI) <[EMAIL PROTECTED]> wrote:
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > I've also considered a similar implementation to that
> > > Xfire<http://www.xfire.com>does to produce its in-game menus. I think
> > > it uses DirectX
> > > overlays. Xfire's in-game menus are entirely keyboard controlled, so
> > whether
> > > a mouse controllable UI is possible. Anyone know much about this or how
> > > Xfire implements its in-game menus.
> > >
> > > On 17/10/05, Andrew Orner <[EMAIL PROTECTED]> wrote:
> > > >
> > > > I was looking into it to use as a semi-MotD, but instead of displaying
> > > > an MotD at server join it would rather show a server info screen.
> > > >
> > > > And as for your question of an in-game browser, no way is Source's
> > VGUI
> > > > a practical solution to making it (again because of the problems
> > > > experienced with it), it would probably be much better if you
> > > > implemented your own sort of HTML browser.
> > > >
> > > > -- Andrew
> > > >
> > > > Dan Stevens (IAmAI) wrote:
> > > >
> > > > >--
> > > > >[ Picked text/plain from multipart/alternative ]
> > > > >I am afraid I cannot help you with your queries. However, would you
> > mine
> > > > if
> > > > >I asked what the purpose of your invistigation in the VGUI:HTML
> > control?
> > > > I
> > > > >am interested as I have been considering the possibility of an
> > in-game
> > > > web
> > > > >browser. Do you think such an application be practical to implement
> > using
> > > > >Source's VGUI?
> > > > >
> > > > >On 17/10/05, Andrew Orner <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > >
> > > > >>I've tried messing around with the vgui::HTML widget for various
> > VGUI
> > > > >>elements, and noticed that scrolling via scrollbar does not work,
> > it's
> > > > >>apparently memory inefficient as trying to use the scrollbar lags
> > the
> > > > >>game, and the bitmap texture is not repainted behind the scrollbars
> > > > >>despite what is in the coding. Does anyone know of any sort of fixes
> > > > >>for this, or for Valve, is this ever going to be fixed? I've asked
> > > > >>around at other places and have not heard of any fixes for this yet,
> > and
> > > > >>I'm hoping that I'm not going to have to keep it at a tiny window
> > that
> > > > >>text has to fit in or else be cut off due to scrollbars being
> > disabled.
> > > > >>
> > > > >>Also, I've been trying to change the position of the flashlight to
> > be at
> > > > >>a certain place on the body rather than a random point on the chest.
> > I
> > > > >>have looked into the code, and am pretty sure I know where to put
> > it. I
> > > > >>assume that any attachments I put the flashlight on go to the world
> > > > >>model? I tried attaching it to a point on the view model (for first
> > > > >>person) but it still seems to come from the center of the body
> > (while in
> > > > >>first person) and is very jumpy and erratic - only after standing
> > still
> > > > >>for a few seconds does the light have smooth movement.
> > > > >>
> > > > >>Does anyone have any insight into either of these?
> > > > >>
> > > > >>Thanks,
> > > > >>-- Andrew
> > > > >>
> > > > >>_______________________________________________
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> > > > >>
> > > > >>
> > > > >>
> > > > >>
> > > > >--
> > > > >
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> > > > >
> > > >
> > > >
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> >
> >
> > --
> > http://www.pixelfaction.com
> > AIM:ApeWithABrain
> >
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