The HTML widget allocates a texture page for the entire HTML page that is rendered. Are you worried about that size or is there memory leaking on every page load (in which case we will look into it)?
- Alfred ----Original Message---- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Aditya Gaddam Sent: Tuesday, October 18, 2005 1:34 PM To: [email protected] Subject: Re: [hlcoders] vgui::HTML, Flashlight > I think his problem (I am part of the same mod as him), is that there > are quite a bit of memory leaks with the implementation by valve. > > On 10/18/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > > I am a little confused about the exact problem. Is the little > > amount of > > overdraw behind the scrollbars making you want to reimplement the > > whole > > system? > > > > - Alfred > > > > ----Original Message---- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Aditya > > Gaddam Sent: Tuesday, October 18, 2005 12:02 PM To: > > [email protected] Subject: Re: [hlcoders] vgui::HTML, > > Flashlight > > > > > I don't see why. If you could somehow get a handle (hah!) of the > > > window.... > > > > > > On 10/18/05, Dan Stevens (IAmAI) <[EMAIL PROTECTED]> > > > wrote: > > > > -- > > > > [ Picked text/plain from multipart/alternative ] > > > > Can you attach/embed ActiveX objects into a Source game UI? > > > > > > > > On 18/10/05, Aditya Gaddam <[EMAIL PROTECTED]> wrote: > > > > > > > > > > Well, I was thinking it would be easier if we just used > > > > > existing APIs to render something onto a hidden window and > > > > > after its done loading the page we would just hook onto that > > > > > window somehow and control it. > > > > > > > > > > I found an ActiveX version of the mozilla api here > > > > > http://www.iol.ie/~locka/mozilla/mozilla.htm > > > > > > > > > > It seems that you control it just the way you would control > > > > > the IE ActiveX object so I am guessing we can just attach > > > > > this to a window and go from there. > > > > > > > > > > Oh and hey ss =P > > > > > > > > > > -Aditya > > > > > > > > > > On 10/18/05, Dan Stevens (IAmAI) <[EMAIL PROTECTED]> > > > > > wrote: > > > > > > -- > > > > > > [ Picked text/plain from multipart/alternative ] > > > > > > I've also considered a similar implementation to that > > > > > > Xfire<http://www.xfire.com>does to produce its in-game > > > > > > menus. I think it uses DirectX overlays. Xfire's in-game > > > > > > menus are entirely keyboard controlled, so whether a mouse > > > > > > controllable UI is possible. Anyone know much about this or > > > > > > how Xfire implements its in-game menus. > > > > > > > > > > > > On 17/10/05, Andrew Orner <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > > > > I was looking into it to use as a semi-MotD, but instead > > > > > > > of displaying an MotD at server join it would rather show > > > > > > > a server info screen. > > > > > > > > > > > > > > And as for your question of an in-game browser, no way is > > > > > > > Source's VGUI a practical solution to making it (again > > > > > > > because of the problems experienced with it), it would > > > > > > > probably be much better if you implemented your own sort > > > > > > > of HTML browser. > > > > > > > > > > > > > > -- Andrew > > > > > > > > > > > > > > Dan Stevens (IAmAI) wrote: > > > > > > > > > > > > > > > -- > > > > > > > > [ Picked text/plain from multipart/alternative ] > > > > > > > > I am afraid I cannot help you with your queries. > > > > > > > > However, would you mine if I asked what the purpose of > > > > > > > > your invistigation in the VGUI:HTML control? I am > > > > > > > > interested as I have been considering the possibility > > > > > > > > of an in-game web browser. Do you think such an > > > > > > > > application be practical to implement using Source's > > > > > > > > VGUI? > > > > > > > > > > > > > > > > On 17/10/05, Andrew Orner <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > > > > > > > > > > > > > > > I've tried messing around with the vgui::HTML widget > > > > > > > > > for various VGUI elements, and noticed that scrolling > > > > > > > > > via scrollbar does not work, it's apparently memory > > > > > > > > > inefficient as trying to use the scrollbar lags the > > > > > > > > > game, and the bitmap texture is not repainted behind > > > > > > > > > the scrollbars despite what is in the coding. Does > > > > > > > > > anyone know of any sort of fixes for this, or for > > > > > > > > > Valve, is this ever going to be fixed? I've asked > > > > > > > > > around at other places and have not heard of any > > > > > > > > > fixes for this yet, and I'm hoping that I'm not going > > > > > > > > > to have to keep it at a tiny window that text has to > > > > > > > > > fit in or else be cut off due to scrollbars being > > > > > > > > > disabled. > > > > > > > > > > > > > > > > > > Also, I've been trying to change the position of the > > > > > > > > > flashlight to be at a certain place on the body rather > > > > > > > > > than a random point on the chest. I have looked into > > > > > > > > > the code, and am pretty sure I know where to put it. > > > > > > > > > I assume that any attachments I put the flashlight on > > > > > > > > > go to the world model? I tried attaching it to a > > > > > > > > > point on the view model (for first person) but it > > > > > > > > > still seems to come from the center of the body > > > > > > > > > (while in first person) and is very jumpy and erratic > > > > > > > > > - only after standing still for a few seconds does > > > > > > > > > the light have smooth movement. > > > > > > > > > > > > > > > > > > Does anyone have any insight into either of these? > > > > > > > > > > > > > > > > > > Thanks, > > > > > > > > > -- Andrew > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > > > > > To unsubscribe, edit your list preferences, or view > > > > > > > > > the list archives, please visit: > > > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > -- > > > > > > > > > > > > > > > > _______________________________________________ > > > > > > > > To unsubscribe, edit your list preferences, or view the > > > > > > > > list archives, please visit: > > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > > > To unsubscribe, edit your list preferences, or view the > > > > > > > list archives, please visit: > > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > -- > > > > > > > > > > > > _______________________________________________ > > > > > > To unsubscribe, edit your list preferences, or view the > > > > > > list archives, please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > > > > > > > > -- > > > > > http://www.pixelfaction.com > > > > > AIM:ApeWithABrain > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > > > > archives, please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > -- > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > > > > archives, please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

