Will the SDK still be compaible with VS.NET 2003?

On 11/16/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
> What pleas? We are working on an update to get the code base to compile under 
> VS.NET 2005, this should help with GCC 4.x also.
>
> - Alfred
>
> Ondrej Hošek wrote:
> > It went along the lines of "make it compile", "copy server_i486.so
> > over
> > to the server" and "./srcds_run". Purely trial-and-error. Seems like
> > the
> > ABI differences are minimal, if any. (I hope it'll stay that way for
> > the
> > next few versions.)
> >
> > If Valve decides to move to GCC 4, I'm ready to trade a .diff file
> > for a "thank you" (and maybe the right to brag about having been
> > helpful ;-)).
> > As I said, I just need to try compiling with Microsoft's C++ compiler
> > first, since it's not my objective to destroy things for one group
> > just
> > to make them work for the other. (At least not in this case.)
> >
> > Any chances of my two pleas having been heard by the "higher powers"?
> >
> > Have a nice day,
> > ~~ Ondra Hosek
> >
> > Alfred Reynolds wrote:
> >> The C++ ABI differs in GCC 4.x from GCC 3.x, last time I tried it
> >> was not possible to run a mod compiled with 4.x (as C++ interfaces
> >> are passed from it to our GCC 3.x compiled binaries). How did you
> >> solve that?
> >>
> >> - Alfred
> >>
> >> Ondrej Hošek wrote:
> >>
> >>> Greetings to fellow list members,
> >>>
> >>> Recently, I have managed to coerce the code released with the
> >>> Half-Life 2 SDK to compile on Linux with GCC 4.0.2 without
> >>> -fpermissive and with -Wall -Werror (both "mod" and "plugin"
> >>> targets). I will release this modified code later on after
> >>> incorporating the changes of the upcoming SDK beta and ensuring
> >>> that the code still compiles with Microsoft's C++ compiler.
> >>>
> >
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