Yes, VS.NET 2003 is still our primary development platform. VS.NET 2005 is a 
part of our 64-bit port efforts.

- Alfred

Teddy wrote:
> Will the SDK still be compaible with VS.NET 2003?
>
> On 11/16/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>> What pleas? We are working on an update to get the code base to
>> compile under VS.NET 2005, this should help with GCC 4.x also.
>>
>> - Alfred
>>
>> Ondrej Hošek wrote:
>>> It went along the lines of "make it compile", "copy server_i486.so
>>> over to the server" and "./srcds_run". Purely trial-and-error.
>>> Seems like the ABI differences are minimal, if any. (I hope it'll
>>> stay that way for the next few versions.)
>>>
>>> If Valve decides to move to GCC 4, I'm ready to trade a .diff file
>>> for a "thank you" (and maybe the right to brag about having been
>>> helpful ;-)). As I said, I just need to try compiling with
>>> Microsoft's C++ compiler first, since it's not my objective to
>>> destroy things for one group just to make them work for the other.
>>> (At least not in this case.)
>>>
>>> Any chances of my two pleas having been heard by the "higher
>>> powers"?
>>>
>>> Have a nice day,
>>> ~~ Ondra Hosek
>>>
>>> Alfred Reynolds wrote:
>>>> The C++ ABI differs in GCC 4.x from GCC 3.x, last time I tried it
>>>> was not possible to run a mod compiled with 4.x (as C++ interfaces
>>>> are passed from it to our GCC 3.x compiled binaries). How did you
>>>> solve that?
>>>>
>>>> - Alfred
>>>>
>>>> Ondrej Hošek wrote:
>>>>
>>>>> Greetings to fellow list members,
>>>>>
>>>>> Recently, I have managed to coerce the code released with the
>>>>> Half-Life 2 SDK to compile on Linux with GCC 4.0.2 without
>>>>> -fpermissive and with -Wall -Werror (both "mod" and "plugin"
>>>>> targets). I will release this modified code later on after
>>>>> incorporating the changes of the upcoming SDK beta and ensuring
>>>>> that the code still compiles with Microsoft's C++ compiler.
>>>>>
>>>
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