You can always return false in C_BaseCombatWeapon::ShouldDraw if is not being carried by the local player.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Teddy Sent: Saturday, November 26, 2005 6:28 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Is there such a thing as a NULL model? I did this for the "Fatman Fist" weapon in dystopia. I modified the SetWeaponVisible() for the fist, so it would AddEffects( EF_NODRAW ); (which hides the world model) and then vm->RemoveEffects( EF_NODRAW ); so it shows the viewmodel On 11/27/05, Chris Janes <[EMAIL PROTECTED]> wrote: > For early versions of hidden we just commented out the world model > from the weapon script - it threw an error in the console, but didn't > crash and the model was invisible (no error model either). Might be a > good place to start looking. > > If that doesn't work for you, could you not maybe set the models alpha to 0? > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Imperio59 > Sent: 26 November 2005 20:20 > To: hlcoders@list.valvesoftware.com > Subject: [hlcoders] Is there such a thing as a NULL model? > > Hi, > I'm faced with a problem right now, and i've been trying a few > solutions but to no avail so far... > I'm trying to create a weapon that has a first person view model, but > no third person model at all (the character model will display the animation). > I've tried SetModel(NULL); or putting "" as the world model name in > the script file, both those crash me... I've tried putting a bunch of > AddEffect(EF_NODRAW) everywhere in my weapon class, no luck there, > i've had a modeller make me an empty model, and that also crashes... > > Anyone got a simple solution for me to fix this problem? > > > -- > No virus found in this outgoing message. > Checked by AVG Free Edition. > Version: 7.1.362 / Virus Database: 267.13.8/183 - Release Date: > 25/11/2005 > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders