You can always return false in C_BaseCombatWeapon::ShouldDraw if is not
being carried by the local player.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Teddy
Sent: Saturday, November 26, 2005 6:28 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Is there such a thing as a NULL model?

I did this for the "Fatman Fist" weapon in dystopia. I modified the
SetWeaponVisible() for the fist, so it would AddEffects( EF_NODRAW );
(which hides the world model) and then  vm->RemoveEffects( EF_NODRAW );
so it shows the viewmodel

On 11/27/05, Chris Janes <[EMAIL PROTECTED]> wrote:
> For early versions of hidden we just commented out the world model
> from the weapon script - it threw an error in the console, but didn't
> crash and the model was invisible (no error model either). Might be a
> good place to start looking.
>
> If that doesn't work for you, could you not maybe set the models alpha
to 0?
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Imperio59
> Sent: 26 November 2005 20:20
> To: hlcoders@list.valvesoftware.com
> Subject: [hlcoders] Is there such a thing as a NULL model?
>
> Hi,
> I'm faced with a problem right now, and i've been trying a few
> solutions but to no avail so far...
> I'm trying to create a weapon that has a first person view model, but
> no third person model at all (the character model will display the
animation).
> I've tried SetModel(NULL); or putting "" as the world model name in
> the script file, both those crash me... I've tried putting a bunch of
> AddEffect(EF_NODRAW) everywhere in my weapon class, no luck there,
> i've had a modeller make me an empty model, and that also crashes...
>
> Anyone got a simple solution for me to fix this problem?
>
>
> --
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>
>
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