Dylan Wreggelsworth writes:

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As far as debating the realism of such an aiming system goes, in the real
world your weapon is independent of your head and moved by your arms. You do
not run around with the weapon glued to your chin as other games would have
you believe, at most you move with the gun held in a low ready position.
When it comes to firing, yes with the weapon down or to the side you will
not be able to hit anything well, just like real world... Further more
especially when it comes to pistols the recoil phase causes serious gun
movement independent of the body.

The group I am a part of are made up of ex-military, weapon specialists,
military buffs etc. and we spend a lot of time trying to portray weapons and
their tactical employment in a manner befitting the real world counterparts.
So we have put a lot of thought to this and it is a much better option than
having your firearm moving from superglued to your armpit to superglued to
your chin.

We will figure out how to do this, my question was intended to find out if
anyone had devised a method or had run into any pitfalls incorporating this
aim style into their mod, not its game design ramifcations.

Thanks all who replied. :)
On 1/31/06, Jason Houston <[EMAIL PROTECTED]> wrote:

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of course, you play any light gun game and you can see how shooting at the
hip might work, but to get any kind of accuracy, especially with moving
targets, you need to shoot properly. Note that when you 'shoot from the
hip'
you still move your body and arms with the gun, you generally don't fire
it
at all kinds of crazy angles(except looking down, cant move your body with
that :) ).


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Draco
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