They aren't in the project files; they're in the other files in that
directory.  The .fxc, .psh, and .vsh files.
The project file is just a VS2003 project.  Also, the .cpp files will
need _significant_ modification.

-- Will "xENO" Ewing

Tomislav "Clayman" Spajic wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> i couldn't find anything about "parallax" in "game_shader_generic_advanced",
> not even the word parallax, does this file have anything to do with the
> shaders? the project file is just a xml file!
>
> 2006/2/7, Skillet <[EMAIL PROTECTED]>:
>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> I read that thread and had a quick look at the code a while ago, and I
>> couldn't make any sense of what he wrote.  The only mention of parallax
>> mapping is in the advanced shaders project and all of the code seems to be
>> running.  I only looked at it briefly though and there's quite a bit of
>> code
>> relating to it, so maybe it just needs some more careful examination.
>>
>> If you're not a programmer then you'll have a very difficult time
>> modifying
>> the SDK code :o
>>
>> Search the game_shader_generic_advanced project for "parallax".
>>
>> On 2/5/06, Aaron Schiff <[EMAIL PROTECTED]> wrote:
>>
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> it was not I who made it work... it was Greg Chadwick <
>>>
>> [EMAIL PROTECTED]>
>>
>>> who refuses to post information about it because he feels it's so simple
>>> and
>>> he doesn't believe in copy and paste tutorials
>>>
>>> --
>>> ts2do
>>> --
>>>
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>>
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>>
>
>
> --
> _______________________
> Best regards:
>
> Tomislav 'Clayman' Spajic
> url: www.clayman.se
> _______________________
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>
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