I'm getting this exact same problem also actually.

the sdk_vertexlistgeneric shader for me is totally broke also. (pops
out a error then just has wireframe.)

On 2/13/06, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Hey.
>
> Well im having some issues with the advanced_shaders. Ive built all the
> shaders and they have been placed in the shaders directory of my mod, then I
> compiled the shader DLL which has been placed in the bin folder.
>
> Then I made the texture with the SDK_LightmappedGeneric as the shader name,
> added a basetexture.
>
> Now ingame the face isn't effected by the lighting at all, its just a face
> with the texture on it. Is there any known fix to this? Surface not being
> lit by the engines light.
> Whenever I add a bumpmap the surface turns completely white as well.
>
> I'm going to keep working on this but maybe someone knows how to get those
> shaders in the advanced folder working correctly?
>
> Thanks all :)

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