I'm getting this exact same problem also actually. the sdk_vertexlistgeneric shader for me is totally broke also. (pops out a error then just has wireframe.)
On 2/13/06, Ryan Sheffer <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Hey. > > Well im having some issues with the advanced_shaders. Ive built all the > shaders and they have been placed in the shaders directory of my mod, then I > compiled the shader DLL which has been placed in the bin folder. > > Then I made the texture with the SDK_LightmappedGeneric as the shader name, > added a basetexture. > > Now ingame the face isn't effected by the lighting at all, its just a face > with the texture on it. Is there any known fix to this? Surface not being > lit by the engines light. > Whenever I add a bumpmap the surface turns completely white as well. > > I'm going to keep working on this but maybe someone knows how to get those > shaders in the advanced folder working correctly? > > Thanks all :) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders