Hmmm, sounds like a bit of work. I think I will just do a hybrid and see
how it works out. Thanks.
Aaron Schiff wrote:
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I looked into it...if you wanted to replicate the game menu, you'd have to
clone every dialog box that it opens...even the quit query dialog
On 2/18/06, Kamran <[EMAIL PROTECTED]> wrote:
Arrrgh, so how could I let the user change the options? Would I have to
make a whole new options panel? And if so, how in the heck could I do
all of that?
Any Valve devs want to lend some advice? The normal menu is so bland and
is hard to work in. If only there were a magic way to simply display the
Options panel.
Aaron Schiff wrote:
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None...you'll need to open your "own custom menu" with a command you
register...there are no engine commands to control it
On 2/18/06, Kamran <[EMAIL PROTECTED]> wrote:
Yes, but what engine commands can I use to show those panels?
Aaron Schiff wrote:
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you have to use your own engine commands...those commands are VGUI
commands
and are handled by gameui.dll
On 2/18/06, Kamran <[EMAIL PROTECTED]> wrote:
I'm replacing the built-in menu of my mod with my own custom menu.
Everything's working except one thing... how do I use the commands
"OpenOptionsDialog" and "OpenLoadGameDialog" and "Quit"? They seem to
be
Commands, but I don't see any console commands relating to them.
--
Kamran A
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