Can you send the exact text of the assert? I suspect you are hitting the
60 second timeout in the IPC pipe logic on the client (if for example,
you break in the debugger for a while). The Friends Beta release should
NOT have this problem (we moved from a purely time based assert to a
queue depth warning which shouldn't trigger in normal operation).

- Alfred

Tom Parker wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> No, actually....I've never heard anything about that until now.
> ...But educational now that I know that we aren't isolated.
>
> I guess we can hope for it to go away with an upcoming steam update.
>
>
> Garry Newman wrote:
>> Are you using the friends beta?
>>
>> I've noticed that about 1 in 10 times when launching my mod in debug
>> mode it'll crash in the steamclient.dll when I have the friends beta
>> enabled.
>>
>> On 2/21/06, Tom Parker <[EMAIL PROTECTED]> wrote:
>>
>>> Hello all....
>>>
>>> I'm wondering if any of you sporadically get an assertion from
>>> pipes.cpp?
>>> This started happening in our mod a little while ago, and we
>>> naturally
>>> thought that it was something that we were doing, so we've been
>>> pulling
>>> our hair out trying to debug it.
>>>
>>> Desperate, we created a new mod project, and compiled with fresh
>>> code.
>>> And and it still happens!  We were relieved to find this out, but
>>> its
>>> going to get old real fast during the rest of our development.
>>>
>>> Anybody have any ideas?  Obviously, by the callstacks below, it is
>>> Steam....does anyone know if a recent update caused this?  Can we
>>> turn
>>> off Steam asserts?
>>> we are running with: -dev -sw -allowdebug
>>>
>>> It happens sporadically, but you can always duplicate it by
>>> disabling
>>> your network while the game is running.
>>> And, of course, it doesn't affect the game in release mode.
>>>
>>> pipes.cpp:
>>> There is no code location and the callstack is:
>>>      steamclient.dll!103d861e()
>>>      steamclient.dll!103def8b()
>>>      steamclient.dll!103c140b()
>>>      ServerBrowser.dll!1e73f04a()
>>>      ServerBrowser.dll!1e774bcc()
>>>      ServerBrowser.dll!1e738018()
>>>      ServerBrowser.dll!1e7953f5()
>>>      vgui2.dll!0d7fb398()
>>>      vgui2.dll!0d8009b8()
>>>      vgui2.dll!0d7fd56e()
>>>      vgui2.dll!0d7fcdbe()
>>>      engine.dll!0db45f68()
>>>      engine.dll!0db31012()
>>>      engine.dll!0d9e3be7()
>>>      engine.dll!0da6fe86()
>>>      engine.dll!0da7a9dc()
>>>      engine.dll!0da7b073()
>>>      engine.dll!0da85b75()
>>>      engine.dll!0da85c62()
>>>      engine.dll!0da85cff()
>>>      engine.dll!0db2605c()
>>>      engine.dll!0db25c27()
>>>      MaterialSystem.dll!0d58d135()
>>>      engine.dll!0daa58fb()
>>>      engine.dll!0db25eae()
>>>      engine.dll!0db25ce4()
>>>      engine.dll!0db25cef()
>>>      engine.dll!0db25d8c()
>>>      launcher.dll!1000369b()
>>>      launcher.dll!10007f70()
>>>      launcher.dll!10007f70()
>>>      launcher.dll!100057f8()
>>>
>>> And then another always occurs when the assertion is ignored, and
>>> "quit"
>>> is typed into the console.
>>> in steamclient.cpp:
>>>
>>>     steamclient.dll!103e352c()
>>>      engine.dll!0db05684()
>>>      engine.dll!0da7a14d()
>>>      engine.dll!0db238dd()
>>>      engine.dll!0db25e48()
>>>      engine.dll!0db25cfa()
>>>      engine.dll!0db25d8c()
>>>      launcher.dll!1000369b()
>>>      launcher.dll!10007f70()
>>>      launcher.dll!10007f70()
>>>      launcher.dll!100057f8()
>>>
>>>
>>>
>>>
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>>>
>>>
>>>
>>
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