-- [ Picked text/plain from multipart/alternative ] As soon as we release our mod. I will be creating a bunch of tutorials. On my method of adding the gauss gun, with the most accurate shot through walls then any other mod. The OICW, Sniperrifle, molotov..lasergun etc. But that will not be for a while, but do not worry, there will be guides :D
On 2/21/06, Jason Houston <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > In quake2 the railgun had an effect that was just a whole shitload of > sprites arranged in that awesome spiral pattern along the traceline used > in > firing. Wow, that sounds like a particle system doesn't it? It would be > easy > to replicate that system with the source particle engine. There would be > examples all over the SDK, check for the word particle and find the most > appropriate one. Good luck. I might try this myself some time, just so I > have an awesome railgun for fututre reference. > > If you get a good looking effect up, why not stick a guide to doing it on > the wiki? I'm sure it would be good for anyone looking at the particle > system. > > > -- > Draco > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders