Do any of you think a Source mod could support tiling maps? I've tested two square maps where a trigger spans the entire length, and loads the second map and it works fine (meaning, I walk to the far left, and on the new map I'm in the same spot).
My real dilemma is how to make it seem seamless (i.e. the user doesn't know where the end of a map is because he can see everything in all directions). Would anyone know of ways to do this? Would it even be possible in a mod? -- Kamran A Get Firefox! Safer, Faster, Better. <http://www.spreadfirefox.com/?q=affiliates&id=0&t=85> Down with Internet Explorer! Say "NO!" to Spyware! Use Firefox _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders