I can't really blame them; if I was a plugin author, and a new game
didn't support all the things the /old/ game did, I'd be pretty mad. It
would seem like logic to me that Valve would include all the good stuff
from CS 1.6 that you'd /imagine/ would carry over to a /new version of
the same game/? If you're going to make a new game, based off the old
one, wouldn't you include the same or BETTER plugin capability? Also,
considering CS 1.6 has sooooooo many mods, you'd think that it'd be a
no-brainer. Extra work sometimes goes a long way.

Benjamin Davison wrote:
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I'm not going to bother getting in an argument here.

But if Valve treats you so bad, why don't you vote with your feet and
develop plugins for any other number of games?

Not gonna crap up the list, always happens when a couple of plugin authors
with bad attitudes turn up with a bone to grind.

On 3/2/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:

Benjamin Davison wrote:

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It's not about plugins, he is asking how todo it in a mod.


The response I made was in agreement to someone who was talking about
the SDK and plugins.  This is the hlcoders list and is to do with *all*
half-life coding, whether they are mods or plugins.

Most of the plugin authors on this list have a bad attitude and need to
straighten that out first.



LOL.  I take it from your bad attitude you must be one too...


Matt.

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