Wall running also gives you a speed boost in Dystopia. I haven't been able to find a fix for it, nfi why it happens, suffice to say i think it's a bug in the stock hl2 gamemovement code.
On 3/19/06, Jason Houston <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Hi, everyone would of no doubt noticed that running against a wall(strafing > and moving forward works best) makes you run really fast. If anyone has > played kreedz climbing yet(I used to code for it) you might of noticed > moving against walls is jerky. I think when I was adding some things to the > movement I made the server and client disagree on what speed the player is > moving at. Has anyone sound why players in source do this? where the boost > might be clamped to normal levels? If so I'd love to know, and it would be > good to know for bg2 as well, people who play it complain alot of it as > well(just the boost, not client prediction jerks). > > -- > Draco > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

