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Good call. Yes, it's for CS:S.


On 3/25/06, Aaron Schiff <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Are you using CS:S? coz CS:S models are weird...
>
> On 3/24/06, LDuke <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > For debugging purposes, in a MP game, I'm drawing a line to the endpoint
> > of
> > the trace. If I aim at a foot, body, hand, etc. the player entity is
> > returned and the line gets drawn to that point. But if I aim at the
> head,
> > the trace doesn't see the player and it draws the line right through the
> > player's head to whatever is behind him.
> >
> >    CTraceFilterHitAll traceFilter;
> >    enginetrace->TraceRay(ray, MASK_ALL, &traceFilter, &tr );
> >
> > Do I need to change my mask or trace filter I need to use to include the
> a
> > player's head? Why won't this work?
> >
> > Grant
> > (L. Duke)
> > --
> >
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> >
> >
>
>
> --
> ts2do
> --
>
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