-- [ Picked text/plain from multipart/alternative ] Good call. Yes, it's for CS:S.
On 3/25/06, Aaron Schiff <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Are you using CS:S? coz CS:S models are weird... > > On 3/24/06, LDuke <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > For debugging purposes, in a MP game, I'm drawing a line to the endpoint > > of > > the trace. If I aim at a foot, body, hand, etc. the player entity is > > returned and the line gets drawn to that point. But if I aim at the > head, > > the trace doesn't see the player and it draws the line right through the > > player's head to whatever is behind him. > > > > CTraceFilterHitAll traceFilter; > > enginetrace->TraceRay(ray, MASK_ALL, &traceFilter, &tr ); > > > > Do I need to change my mask or trace filter I need to use to include the > a > > player's head? Why won't this work? > > > > Grant > > (L. Duke) > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > ts2do > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders