So would I be correct in presuming that only the last call to Update() on the shadow controller "matters"?
Quoting Jay Stelly <[EMAIL PROTECTED]>: > There aren't any intermediate states, so there is a loss of precision as > the entire movement is linearized per batch of updates (single target > position). The important difference is that the velocity and error > stuff doesn't get aggregated across the batch of user commands so the > player doesn't suddenly teleport or move faster. > > And yes, the underlying functions still work, but the controller will of > course modify the velocity of the object. > > Jay _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders