So would I be correct in presuming that only the last call to Update() on the
shadow controller "matters"?

Quoting Jay Stelly <[EMAIL PROTECTED]>:
> There aren't any intermediate states, so there is a loss of precision as
> the entire movement is linearized per batch of updates (single target
> position).  The important difference is that the velocity and error
> stuff doesn't get aggregated across the batch of user commands so the
> player doesn't suddenly teleport or move faster.
>
> And yes, the underlying functions still work, but the controller will of
> course modify the velocity of the object.
>
> Jay

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