cl_entitylist is the client side name.

search for 'maxplayers'.

At 2006/04/09 12:20 PM, you wrote:
>--
>[ Picked text/plain from multipart/alternative ]
>Now conceptually I have the idea down in my head; What I would first do is
>find the entity and then find out it's position in the world(easy enough)
>and then do some math to transform the Vectors to something usable on the
>hud.
>
>Ok, the problem I have run up is actually finding the entity on the client,
>on the serverDLL there is a method called
>gEntList.FindEntityByClassName("fooentity");
>but on the client I am having trouble finding the comparable function to
>call.
>
>Any ideas?
>
>Also, where would I define what the maxplayer limit would be?
>
>--
>- Benjamin Davison
>--
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives, please 
>visit:
>http://list.valvesoftware.com/mailman/listinfo/hlcoders

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to