cl_entitylist is the client side name. search for 'maxplayers'.
At 2006/04/09 12:20 PM, you wrote: >-- >[ Picked text/plain from multipart/alternative ] >Now conceptually I have the idea down in my head; What I would first do is >find the entity and then find out it's position in the world(easy enough) >and then do some math to transform the Vectors to something usable on the >hud. > >Ok, the problem I have run up is actually finding the entity on the client, >on the serverDLL there is a method called >gEntList.FindEntityByClassName("fooentity"); >but on the client I am having trouble finding the comparable function to >call. > >Any ideas? > >Also, where would I define what the maxplayer limit would be? > >-- >- Benjamin Davison >-- > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders