I have actually gotten it work now. The following links are nice:

http://developer.valvesoftware.com/wiki/Compiling_under_VS2005
and the chat bear link

Make sure you also have the Platform SDK and December 2005 DirectX SDK.

Cheers,
Aditya

On 4/7/06, Jon Day <[EMAIL PROTECTED]> wrote:
> I remember reading that article back in the day, and that's actually one of
> the reasons I didn't worry too much when I upgraded to VS2005.
>
> When it didn't work out that way, I just figured it would all be fine soon
> after.  Obviously, soon after didn't mean within a few weeks or a couple of
> months, but hopefully it at least meant mid-2006...or even better, April
> 2006.
>
> trepid_jon
>
>
> ----- Original Message -----
> From: "Teddy" <[EMAIL PROTECTED]>
> To: <hlcoders@list.valvesoftware.com>
> Sent: Friday, April 07, 2006 12:50 AM
> Subject: Re: [hlcoders] Are we ever going to get an update for VS2005?
>
>
> >I was also expecting a SDK code update back in october, because the
> > engine update at that time broke Dystopia (along with alot of other
> > mods), but alas we had to do some hasty workarounds of our own. I
> > can't quite believe it's been 10 months since the last SDK code
> > update, especially given the number of issues in the current build.
> >
> > Back in Novemember I was presenting at the Australian Microsoft
> > Tech-Ed on "Developing atop Half-Life 2 with Microsoft Visual C++ 2005
> > Express Edition", I remember telling people at the presentation that a
> > patch to make the SDK work with VS 2005 Express would be out "very
> > soon", there was even a press announcement;
> > http://www.microsoft.com/presspass/press/2005/aug05/08-31ValveCPlusPlusPR.mspx
> >
> > Now i feel like a total ass for lying to all those people :/
> >
> > On 4/7/06, Jason Houston <[EMAIL PROTECTED]> wrote:
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> I was expecting a SDK update when DOD:S came. Right now it's been a good
> >> 11
> >> months since we had an update to the source code. I want this update so I
> >> can put the BG2 code in it and see if it fixes a few problems we have
> >> with
> >> the current sdk.
> >>
> >>
> >> --
> >> Draco
> >> --
> >>
> >> _______________________________________________
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> >> please visit:
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> >>
> >>
> >
> > _______________________________________________
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> > please visit:
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> >
> >
> >
>
>
>
> _______________________________________________
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> visit:
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>
>


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