Has anyone tried shrinking down all players and models to get larger
sized maps?  I know at least one mod has done it, but I can't remember
which mod that was.  I recently started to shrink down all things in my
mod to get larger map sizes so that aircraft have more room to play in,
and most of it doesn't seem to be hard.  However, physics start to act
strangely with the scale down.  I don't know exactly why, but when I
shrink the model down for my plane, it starts to become twitchy and
won't stay exactly still.  Then there's the issue of inertia.  When I
decrease engine speed to go along with the decreased scale, inertia
starts to become a problem.  After you turn the aircraft, it continues
to go in the same direction it was going, and turning down the model's
inertia doesn't seem to help until you below a certain point where it
suddenly just starts spinning uncontrollably.

To get to the point, has anyone successfully scaled physics objects down
with satisfactory results, or is there a different method I could use to
get larger map sizes without the scaling issues?

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