Has anyone tried shrinking down all players and models to get larger sized maps? I know at least one mod has done it, but I can't remember which mod that was. I recently started to shrink down all things in my mod to get larger map sizes so that aircraft have more room to play in, and most of it doesn't seem to be hard. However, physics start to act strangely with the scale down. I don't know exactly why, but when I shrink the model down for my plane, it starts to become twitchy and won't stay exactly still. Then there's the issue of inertia. When I decrease engine speed to go along with the decreased scale, inertia starts to become a problem. After you turn the aircraft, it continues to go in the same direction it was going, and turning down the model's inertia doesn't seem to help until you below a certain point where it suddenly just starts spinning uncontrollably.
To get to the point, has anyone successfully scaled physics objects down with satisfactory results, or is there a different method I could use to get larger map sizes without the scaling issues? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders