Are there any model traces that give the actual point of collision, instead of just the 0.0f-1.0f value in a trace_t? IPhysicsCollision::TraceCollide() seems like a good candidate, but not quite, as it doesn't give me the point of intersection.
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders