I fixed this, but it is impossible to use fake clients now. The server
crashes with precache model errors and also if you precache the missing
models. Fake clients only work in DOD:S right now.
Regards
Ronny
so then...
if ((engine->GetPlayerNetworkIDString() == NULL) ||
(strcmp(engine->GetPlayerNetworkIDString(), "BOT") == 0)) {
itsabot = true;
}
Sounds like an engine.dll regression though to me that it would ever
return NULL. Valve should fix that I'd hope.
At 2006/07/02 03:25 AM, Ronny Schedel wrote:
I tried with engine->GetPlayerNetworkIDString(), but the returned string
now
is "(null)" instead of BOT. I do this in the ClientActive() event, the
server shows the correct line
L 07/02/2006 - 10:22:53: "fakeclient<2><BOT><>" connected, address "none"
before. So at this stage the network id is set correctly, but the engine
returns the wrong string to my server plugin. WTF?
Regards
Ronny
Not now maybe, but it might break in the future, and there is no
measurable performance benefit.
At 2006/07/01 05:37 PM, Aaron Schiff wrote:
--
[ Picked text/plain from multipart/alternative ]
The ID is never smaller than BOT
--
ts2do
--
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