-- [ Picked text/plain from multipart/alternative ] Yea, people would need to own SIN Eps to play your mod.
On 7/10/06, Scott Loyd <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > If you can setup the 'Search Path' for the game in gameinfo.txt, then it > should be no diff. than using content from hl2/hl2mp/CSS. You shouldn't > export/copy/paste the content into your mod though. > > On 7/10/06, Ryan Sheffer <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Thats a big no. Rituals Content is not the property of Valve. > > > > On 7/10/06, Tony omega Sergi <[EMAIL PROTECTED]> wrote: > > > > > > Welp, now that hlcoders is working again, I'll re-post this. > > > > > > If the original post goes through, sorry. ;) > > > > > > > > > Are we allowed to use SiN models in our hl2 mods? > > > > > > > > > > > > There's a couple weapon models I'd like to use for now in one of my > > mods, > > > plus some other props. I know that there are a number of hl2 props > used > > in > > > sin, but ritual licensed the engine. > > > > > > Are we, as modders of hl2 itself, allowed to use any of ritual's > > content, > > > or > > > has the licensing changed since hl1 > > > > > > > > > -------------- > > > -- omega > > > Heroes of Excelsior > > > http://www.heroesofexcelsior.com > > > Blackened Interactive > > > http://www.blackened-interactive.com > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > -- > > ~skidz > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~skidz -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders