On Tuesday 11 July 2006 8:20 pm, Justin Krenz wrote: > The last time I was getting an error along these lines, I was creating a > new BitmapImage in a HUD each frame instead of reusing the same object > or deleting the old one first. You should be able to place a breakpoint > somewhere in "utllinkedlist.h" to watch for when the list becomes filled.
Tried that already, and it never breaks. I think it's in the version of the Utl classes that's compiled into the engine DLL. -John Sheu _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders