-- [ Picked text/plain from multipart/alternative ] I've also done this before, via a handle to the local players ragdoll when they die and overriding the viewangles in the view setup code. The clipping thing isn't a problem as the view is setup to fade to black pretty quickly.
Might make a tutorial for it somewhere. On 7/23/06, Jed <[EMAIL PROTECTED]> wrote: > > We've had this in Ham and Jam for a while now and posted a vid of it > in HL2MP here: > > http://media.putfile.com/First-Person-Ragdoll--FRAGDOLL > > The only problem is the default HL2 ragdoll physics doesn't do it > justice and you really need to tweak them to set more realistic > weights and contraints so that the body falls properly. The other > issue is that when the eye viewpoint gets close to a surface it > sometimes clips so you can see through it. > > Currently we have it set-up as a toggle so you can switch between > first/third person ragdolls as you like. > > The code itself it fairly simple and just requires an extra 8 lines - > mail me if you want it. > > - Jed > > > > I did this a couple of weeks ago, it does look awesome (we'll be > dropping > > a video of it in a week or so). We managed it by using an attachment on > > the model that could be used to get position / orientation for the > > observer view. > > > > A bit of fiddling with the observer code so it used the attachment when > > viewing a dead player rather than the normal FP method and roberts your > > mothers brother. > > > > The most important thing is to ensure that players keep a handle to > their > > ragdoll when they die (the from scratch sdk is broken in that respect) - > I > > don't know what the HL2MP code is like for it, you'll also probably want > > server side ragdolls to really take advantage of it. > > > > Ging > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > I would love to keep the first-person-view when a player dies, instead > of > > > a > > > third-person-view over the ragdoll. (which would be fun when you body > > > flies > > > through the air) > > > It's quite hard I suppose, since a new entity, the ragdoll, is created > and > > > you can't exactly get the position of the eyes of the ragdoll. > > > > > > Any idea's? > > > > > > Robbie > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Lead Programmer for Resistance and Liberation www.resistanceandliberation.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

