--
[ Picked text/plain from multipart/alternative ]
I've also done this before, via a handle to the local players ragdoll when
they die and overriding the viewangles in the view setup code. The clipping
thing isn't a problem as the view is setup to fade to black pretty quickly.

Might make a tutorial for it somewhere.

On 7/23/06, Jed <[EMAIL PROTECTED]> wrote:
>
> We've had this in Ham and Jam for a while now and posted a vid of it
> in HL2MP here:
>
> http://media.putfile.com/First-Person-Ragdoll--FRAGDOLL
>
> The only problem is the default HL2 ragdoll physics doesn't do it
> justice and you really need to tweak them to set more realistic
> weights and contraints so that the body falls properly. The other
> issue is that when the eye viewpoint gets close to a surface it
> sometimes clips so you can see through it.
>
> Currently we have it set-up as a toggle so you can switch between
> first/third person ragdolls as you like.
>
> The code itself it fairly simple and just requires an extra 8 lines -
> mail me if you want it.
>
> - Jed
>
>
> > I did this a couple of weeks ago, it does look awesome (we'll be
> dropping
> > a video of it in a week or so). We managed it by using an attachment on
> > the model that could be used to get position / orientation for the
> > observer view.
> >
> > A bit of fiddling with the observer code so it used the attachment when
> > viewing a dead player rather than the normal FP method and roberts your
> > mothers brother.
> >
> > The most important thing is to ensure that players keep a handle to
> their
> > ragdoll when they die (the from scratch sdk is broken in that respect) -
> I
> > don't know what the HL2MP code is like for it, you'll also probably want
> > server side ragdolls to really take advantage of it.
> >
> > Ging
> >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > I would love to keep the first-person-view when a player dies, instead
> of
> > > a
> > > third-person-view over the ragdoll. (which would be fun when you body
> > > flies
> > > through the air)
> > > It's quite hard I suppose, since a new entity, the ragdoll, is created
> and
> > > you can't exactly get the position of the eyes of the ragdoll.
> > >
> > > Any idea's?
> > >
> > > Robbie
>
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--
Lead Programmer for Resistance and Liberation
www.resistanceandliberation.com
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