-- [ Picked text/plain from multipart/alternative ] @bloodykenny: Elevators now work good, with the patch at the VDC. Client should have the same physics code as the server...
On 7/23/06, Aaron Schiff <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > The major reason for the jitters is that the client knows that an object > is > solid, but it doesn't have it added to the clientside physenv (which would > simulate it). Since the client doesn't know simulation, player movement is > predicted based on what it assumes are static objects. The server predicts > differently of course because of physics simulation. This change is then > sent to the client which makes the jitteriness appear. > > -- > ts2do > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders