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@bloodykenny: Elevators now work good, with the patch at the VDC.
Client should have the same physics code as the server...

On 7/23/06, Aaron Schiff <[EMAIL PROTECTED]> wrote:
>
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> The major reason for the jitters is that the client knows that an object
> is
> solid, but it doesn't have it added to the clientside physenv (which would
> simulate it). Since the client doesn't know simulation, player movement is
> predicted based on what it assumes are static objects. The server predicts
> differently of course because of physics simulation. This change is then
> sent to the client which makes the jitteriness appear.
>
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> ts2do
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>
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