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Its not viewmodels im talking about, I already got a dual wield viewmodel,
(one modelfile) its the player model.

you can have more than one viewmodel on the screen, the animations
aftermight be a little tricky(IIRC Player::GetViewModel(int))...
Maybe valvecould share an example of how to set this up properly?
On 7/30/06, Niclas Nordin <[EMAIL PROTECTED]> wrote:>>
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I want to attach the second model to another attachment on the player>
model> so it follows the player animations just like the first model.>>
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Like code whys? So that this button fires the left weapon this other>
buttonfires the right? Or just a model that show's to models with an>
animationthat looks like both are firing?
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