This is a cryptographically signed message in MIME format. -- I am planning to also have dual weapons for our mod "Wanted: Outlaws & Lawmen" .....the art side is covered but I need explanation, code, QC preparation to get this working.......for example, player drops gun and other player picks up and now has dual weapons in hand......
Gus Niclas Nordin wrote: > -- > [ Picked text/plain from multipart/alternative ] > Its not viewmodels im talking about, I already got a dual wield viewmodel, > (one modelfile) its the player model. > > you can have more than one viewmodel on the screen, the animations > aftermight be a little tricky(IIRC Player::GetViewModel(int))... > Maybe valvecould share an example of how to set this up properly? > On 7/30/06, Niclas Nordin <[EMAIL PROTECTED]> wrote:>> > --> [ Picked text/plain from multipart/alternative ]> > I want to attach the second model to another attachment on the player> > model> so it follows the player animations just like the first model.>> > --[ Picked text/plain from multipart/alternative ]> > Like code whys? So that this button fires the left weapon this other> > buttonfires the right? Or just a model that show's to models with an> > animationthat looks like both are firing? > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > -- Content-Description: S/MIME Cryptographic Signature [ smime.p7s of type application/x-pkcs7-signature deleted ] -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders