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I am planning to also have dual weapons for our mod "Wanted: Outlaws &
Lawmen" .....the art side is
covered but I need explanation, code, QC preparation to get this
working.......for example, player drops
gun and other player picks up and now has dual weapons in hand......

Gus

Niclas Nordin wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Its not viewmodels im talking about, I already got a dual wield viewmodel,
> (one modelfile) its the player model.
>
> you can have more than one viewmodel on the screen, the animations
> aftermight be a little tricky(IIRC Player::GetViewModel(int))...
> Maybe valvecould share an example of how to set this up properly?
> On 7/30/06, Niclas Nordin <[EMAIL PROTECTED]> wrote:>>
> --> [ Picked text/plain from multipart/alternative ]>
> I want to attach the second model to another attachment on the player>
> model> so it follows the player animations just like the first model.>>
> --[ Picked text/plain from multipart/alternative ]>
> Like code whys? So that this button fires the left weapon this other>
> buttonfires the right? Or just a model that show's to models with an>
> animationthat looks like both are firing?
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>
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