I'm using the standard WeaponSound code to play these sounds, yet they still come out really loud at a distance. I tried to run them with spatialized stereo again and same problem. I guess I'm gonna turn my attention to the code and see if anything is missing.
On a side note, any chance the fade start/end distances can be placed in the script in the following SDK update (or the one after)? On 8/1/06, Jay Stelly <[EMAIL PROTECTED]> wrote:
updated with distances (no they can't be modified without changing the engine code at present): http://developer.valvesoftware.com/wiki/Soundscripts I don't see any issue with spatialization of distance variant sounds. My guess is that you aren't emitting the sound from a particular entity (using the world?) or the codepath you are using is not passing the origin through in some case. > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Daniel Menard > Sent: Tuesday, August 01, 2006 9:12 AM > To: hlcoders@list.valvesoftware.com > Subject: [hlcoders] Distance Variant Sounds > > Is it possible to change the distance at which the distance > variant sounds are crossfaded. Right now the default seems to > be 1000 units or so. Is there some way to modify this in the script? > > Also, these seems to be a bug with distance variant sounds > where they don't attenuate correctly, was this planned? I am > trying to use it for engine sounds and it sounds like its > right infront of you and its 4000 units away (120dB > soundlevel). Is there some way to turn this attenuation back > on. If I stereo spatialize the sounds, they seem to attenuate fine. > > I've noticed that sounds using CHAN_STATIC are not > attenuated, however these are CHAN_AUTO (they are replaced > with appropriate channels in code, the 3 possible channels > are CHAN_WEAPON, CHAN_ITEM and CHAN_BODY). Here is what the > script looks like: > > "Engine.MainThrust" > { > "channel" "CHAN_AUTO" > "volume" "0.6" > "soundlevel" "SNDLVL_120dB" > > "wave" "^engines/main_thruster.wav" > } > > I dunno if anyone can help with this? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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