-- [ Picked text/plain from multipart/alternative ] Does this new codebase have the fixes that hl2dm recieved that fixed issues with client prediction of player walking on moving brush based platforms.
On 8/4/06, Sylvain Rochette <[EMAIL PROTECTED]> wrote: > > You are right about my problem with the generic one, now its compile fine > thak you! > > For my advance one, i was able to remove a lot of error by adding > processors > definition DX9, but that resolve half of the compilation error > > sdk_vertexlitgeneric_dx8.cpp > sdkshaders\advanced\sdk_vertexlitgeneric_dx8.cpp(11) : fatal error C1083: > Cannot open include file: 'sdk_vertexlitgeneric_vs11.inc': No such file or > directory > sdk_vertexlitgeneric_dx7.cpp > sdk_vertexlitgeneric_dx6.cpp > sdk_vertexlitgeneric.cpp > sdkshaders\advanced\sdk_vertexlitgeneric.cpp(58) : error C2065: 'ALBEDO' : > undeclared identifier > sdkshaders\advanced\sdk_vertexlitgeneric.cpp(48) : error C3861: > 'InitParamsVertexLitAndUnlitGeneric_DX9': identifier not found, even with > argument-dependent lookup > sdkshaders\advanced\sdk_vertexlitgeneric.cpp(79) : error C3861: > 'InitVertexLitAndUnlitGeneric_DX9': identifier not found, even with > argument-dependent lookup > sdkshaders\advanced\sdk_vertexlitgeneric.cpp(96) : error C3861: > 'DrawVertexLitAndUnlitGeneric_DX9': identifier not found, even with > argument-dependent lookup > sdk_unlitgeneric_dx8.cpp > sdk_unlitgeneric_dx6.cpp > sdk_unlitgeneric.cpp > sdkshaders\advanced\sdk_unlitgeneric.cpp(42) : error C3861: > 'InitParamsUnlitGeneric_DX9': identifier not found, even with > argument-dependent lookup > sdkshaders\advanced\sdk_unlitgeneric.cpp(54) : error C3861: > 'InitUnlitGeneric_DX9': identifier not found, even with argument-dependent > lookup > sdkshaders\advanced\sdk_unlitgeneric.cpp(66) : error C3861: > 'DrawUnlitGeneric_DX9': identifier not found, even with argument-dependent > lookup > sdk_lightmappedgeneric_dx8.cpp > sdkshaders\advanced\sdk_lightmappedgeneric_dx8.cpp(12) : fatal error > C1083: > Cannot open include file: 'sdk_lightmappedgeneric_vs11.inc': No such file > or > directory > sdk_lightmappedgeneric_dx6.cpp > sdk_lightmappedgeneric.cpp > sdkshaders\advanced\sdk_lightmappedgeneric.cpp(12) : fatal error C1083: > Cannot open include file: 'sdk_lightmappedgeneric_ps20.inc': No such file > or > directory > basevsshader_vertexlitgeneric_dx9_helper.cpp > materialsystem\stdshaders\basevsshader_vertexlitgeneric_dx9_helper.cpp(15) > : > fatal error C1083: Cannot open include file: > 'vertexlit_and_unlit_generic_vs20.inc': No such file or directory > BaseVSShader.cpp > materialsystem\stdshaders\BaseVSShader.cpp(20) : fatal error C1083: Cannot > open include file: 'lightmappedgeneric_flashlight_vs11.inc': No such file > or > directory > > But i dont see any ALBEDO definition in the LATEST SDK RELEASE so i bet > some > file is missing > > ----- Original Message ----- > From: "Jay Stelly" <[EMAIL PROTECTED]> > To: <hlcoders@list.valvesoftware.com> > Sent: Friday, August 04, 2006 9:01 PM > Subject: RE: [hlcoders] Source SDK Update Is Released > > > > Looks like you're missing tier1.lib in your project for that shader dll. > > > > > >> -----Original Message----- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of > >> Sylvain Rochette > >> Sent: Friday, August 04, 2006 5:54 PM > >> To: hlcoders@list.valvesoftware.com > >> Subject: Re: [hlcoders] Source SDK Update Is Released > >> > >> I am currently trying to update everything and finish with > >> the mod, so right now i am in the process to build my > >> shaders, but both advance/genric dont compile at all, and the > >> advanced one, one of the shader dont get built using the batch file. > >> > >> Shader problem: > >> > >> sdk_VertexLitGeneric_EnvmappedBumpmap_NoLighting.vsh > >> CalcFog called without using $DOWATERFOG NMAKE : U1077: > >> '..\..\devtools\bin\perl.exe' : return code '0xff' > >> Stop. > >> > >> Compile error: > >> > >> All my folders like materialsystem/public/lib/devtools was > >> updated, well overwrited the old file with the new > >> > >> Right know mostly all the folder are exactly the same except > >> for my own shader are in the project and all my shader > >> compile but not the one from valve > >> > >> For the generic one, all my shader compile but on the link > >> all my shader got this > >> > >> error LNK2001: unresolved external symbol "void __cdecl > >> _V_memmove(char const *,int,void *,void const *,int)" > >> (?_V_memmove@@[EMAIL PROTECTED]) > >> > >> > >> I dont know if someone can help on this! > >> > >> ----- Original Message ----- > >> From: "Mike Durand" <[EMAIL PROTECTED]> > >> To: <hlcoders@list.valvesoftware.com> > >> Sent: Friday, August 04, 2006 8:28 PM > >> Subject: RE: [hlcoders] Source SDK Update Is Released > >> > >> > >> > Hi Justin- > >> > > >> > SteamAppId 215 is associated with 'Source SDK Base' which showed up > >> > last week on the Tools page in Steam. If someone has > >> *bought* a Source > >> > SDK game they are authorized for this tool which contains > >> the latest engine. > >> > The end users will not need to explicitly install 'Source > >> SDK Base' - > >> > Steam will take care of downloading it for them when they > >> run the MOD. > >> > > >> > -Mike > >> > > >> > -----Original Message----- > >> > From: [EMAIL PROTECTED] > >> > [mailto:[EMAIL PROTECTED] On Behalf Of Justin > >> > Krenz > >> > Sent: Friday, August 04, 2006 5:08 PM > >> > To: hlcoders@list.valvesoftware.com > >> > Subject: Re: [hlcoders] Source SDK Update Is Released > >> > > >> > That's great. After we switched to using "320" to use the > >> Episode 1 > >> > engine, our players complained of having to download HL2 DM to play. > >> > Does "215" allow those with the HL2 Demo to play? I'm curious if I > >> > have to program some extra detection with this to make sure that > >> > griefers can't use the HL2 Demo to get a new Steam ID to avoid bans. > >> > > >> > Alfred Reynolds wrote: > >> >> You should use 215 instead of 220. If you use 320 (HL2DM) then you > >> >> can > >> > > >> >> either keep it as is OR move to 215 if you don't depend on HL2DM > >> >> specific content. 215 is owned by anyone that has any Valve Source > >> >> engine product, 320 is only owned if the user owns Half-Life 2: > >> >> Deathmatch (i.e a lot fewer people). > >> >> > >> >> - Alfred > >> >> > >> >> Gus wrote: > >> >>> This is a cryptographically signed message in MIME format. > >> >>> -- > >> >>> Thanks alot for this update! On the release note there's one line > >> >>> that I need more explanation...... > >> >>> "Mod makers should always use its SteamAppId (215) in > >> their single > >> >>> player and multi-player mods." > >> >>> > >> >>> Does that mean I have to open Gameinfo.txt and make changes like > >> >>> this > >> > > >> >>> below? > >> >>> > >> >>> SteamAppId 320 // This will mount all the GCFs we need > >> >>> (240=CS:S, 220=HL2). > >> >>> > >> >>> to > >> >>> > >> >>> SteamAppId 215 // This will mount all the GCFs we need > >> >>> (240=CS:S, 220=HL2). > >> >>> > >> >>> > >> >>> Gus > >> >>> http://wantedmod.planethalflife.gamespy.com/cantina/ > >> >>> > >> >>> > >> >>> Mike Durand wrote: > >> >>>> This is a multi-part message in MIME format. > >> >>>> -- > >> >>>> [ Picked text/plain from multipart/alternative ] Hi Everyone- > >> >>>> > >> >>>> The new SDK is released and should be available now for > >> update via > >> >>>> Steam. I'll be monitoring the list this weekend and will > >> be glad to > >> >>>> answer any questions and provide any help that I can. > >> >>>> > >> >>>> Make sure to check out the release notes. > >> >>>> http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes > >> >>>> > >> >>>> Enjoy! > >> >>>> > >> >>>> -Mike > >> >>>> > >> >>>> > >> >>>> > >> >>>> > >> >>>> -- > >> >>>> > >> >>>> _______________________________________________ > >> >>>> To unsubscribe, edit your list preferences, or view the list > >> >>>> archives, please visit: > >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >>>> > >> >>>> > >> >>>> > >> >>> -- > >> >>> Content-Description: S/MIME Cryptographic Signature > >> >>> > >> >>> [ smime.p7s of type application/x-pkcs7-signature deleted ] > >> >>> -- > >> >>> > >> >>> _______________________________________________ > >> >>> To unsubscribe, edit your list preferences, or view the list > >> >>> archives, please visit: > >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> > >> >> _______________________________________________ > >> >> To unsubscribe, edit your list preferences, or view the list > >> >> archives, > >> > please visit: > >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> > >> >> > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the > >> list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the > >> list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > > >> > > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders