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[ Picked text/plain from multipart/alternative ]
Does this new codebase have the fixes that hl2dm recieved that fixed issues
with client prediction of player walking on moving brush based platforms.

On 8/4/06, Sylvain Rochette <[EMAIL PROTECTED]> wrote:
>
> You are right about my problem with the generic one, now its compile fine
> thak you!
>
> For my advance one, i was able to remove a lot of error by adding
> processors
> definition DX9, but that resolve half of the compilation error
>
> sdk_vertexlitgeneric_dx8.cpp
> sdkshaders\advanced\sdk_vertexlitgeneric_dx8.cpp(11) : fatal error C1083:
> Cannot open include file: 'sdk_vertexlitgeneric_vs11.inc': No such file or
> directory
> sdk_vertexlitgeneric_dx7.cpp
> sdk_vertexlitgeneric_dx6.cpp
> sdk_vertexlitgeneric.cpp
> sdkshaders\advanced\sdk_vertexlitgeneric.cpp(58) : error C2065: 'ALBEDO' :
> undeclared identifier
> sdkshaders\advanced\sdk_vertexlitgeneric.cpp(48) : error C3861:
> 'InitParamsVertexLitAndUnlitGeneric_DX9': identifier not found, even with
> argument-dependent lookup
> sdkshaders\advanced\sdk_vertexlitgeneric.cpp(79) : error C3861:
> 'InitVertexLitAndUnlitGeneric_DX9': identifier not found, even with
> argument-dependent lookup
> sdkshaders\advanced\sdk_vertexlitgeneric.cpp(96) : error C3861:
> 'DrawVertexLitAndUnlitGeneric_DX9': identifier not found, even with
> argument-dependent lookup
> sdk_unlitgeneric_dx8.cpp
> sdk_unlitgeneric_dx6.cpp
> sdk_unlitgeneric.cpp
> sdkshaders\advanced\sdk_unlitgeneric.cpp(42) : error C3861:
> 'InitParamsUnlitGeneric_DX9': identifier not found, even with
> argument-dependent lookup
> sdkshaders\advanced\sdk_unlitgeneric.cpp(54) : error C3861:
> 'InitUnlitGeneric_DX9': identifier not found, even with argument-dependent
> lookup
> sdkshaders\advanced\sdk_unlitgeneric.cpp(66) : error C3861:
> 'DrawUnlitGeneric_DX9': identifier not found, even with argument-dependent
> lookup
> sdk_lightmappedgeneric_dx8.cpp
> sdkshaders\advanced\sdk_lightmappedgeneric_dx8.cpp(12) : fatal error
> C1083:
> Cannot open include file: 'sdk_lightmappedgeneric_vs11.inc': No such file
> or
> directory
> sdk_lightmappedgeneric_dx6.cpp
> sdk_lightmappedgeneric.cpp
> sdkshaders\advanced\sdk_lightmappedgeneric.cpp(12) : fatal error C1083:
> Cannot open include file: 'sdk_lightmappedgeneric_ps20.inc': No such file
> or
> directory
> basevsshader_vertexlitgeneric_dx9_helper.cpp
> materialsystem\stdshaders\basevsshader_vertexlitgeneric_dx9_helper.cpp(15)
> :
> fatal error C1083: Cannot open include file:
> 'vertexlit_and_unlit_generic_vs20.inc': No such file or directory
> BaseVSShader.cpp
> materialsystem\stdshaders\BaseVSShader.cpp(20) : fatal error C1083: Cannot
> open include file: 'lightmappedgeneric_flashlight_vs11.inc': No such file
> or
> directory
>
> But i dont see any ALBEDO definition in the LATEST SDK RELEASE so i bet
> some
> file is missing
>
> ----- Original Message -----
> From: "Jay Stelly" <[EMAIL PROTECTED]>
> To: <hlcoders@list.valvesoftware.com>
> Sent: Friday, August 04, 2006 9:01 PM
> Subject: RE: [hlcoders] Source SDK Update Is Released
>
>
> > Looks like you're missing tier1.lib in your project for that shader dll.
> >
> >
> >> -----Original Message-----
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of
> >> Sylvain Rochette
> >> Sent: Friday, August 04, 2006 5:54 PM
> >> To: hlcoders@list.valvesoftware.com
> >> Subject: Re: [hlcoders] Source SDK Update Is Released
> >>
> >> I am currently trying to update everything and finish with
> >> the mod, so right now i am in the process to build my
> >> shaders, but both advance/genric dont compile at all, and the
> >> advanced one, one of the shader dont get built using the batch file.
> >>
> >> Shader problem:
> >>
> >> sdk_VertexLitGeneric_EnvmappedBumpmap_NoLighting.vsh
> >> CalcFog called without using $DOWATERFOG NMAKE :  U1077:
> >> '..\..\devtools\bin\perl.exe' : return code '0xff'
> >> Stop.
> >>
> >> Compile error:
> >>
> >> All my folders like materialsystem/public/lib/devtools was
> >> updated, well overwrited the old file with the new
> >>
> >> Right know mostly all the folder are exactly the same except
> >> for my own shader are in the project and all my shader
> >> compile but not the one from valve
> >>
> >> For the generic one, all my shader compile but on the link
> >> all my shader got this
> >>
> >> error LNK2001: unresolved external symbol "void __cdecl
> >> _V_memmove(char const *,int,void *,void const *,int)"
> >> (?_V_memmove@@[EMAIL PROTECTED])
> >>
> >>
> >> I dont know if someone can help on this!
> >>
> >> ----- Original Message -----
> >> From: "Mike Durand" <[EMAIL PROTECTED]>
> >> To: <hlcoders@list.valvesoftware.com>
> >> Sent: Friday, August 04, 2006 8:28 PM
> >> Subject: RE: [hlcoders] Source SDK Update Is Released
> >>
> >>
> >> > Hi Justin-
> >> >
> >> > SteamAppId 215 is associated with 'Source SDK Base' which showed up
> >> > last week on the Tools page in Steam. If someone has
> >> *bought* a Source
> >> > SDK game they are authorized for this tool which contains
> >> the latest engine.
> >> > The end users will not need to explicitly install 'Source
> >> SDK Base' -
> >> > Steam will take care of downloading it for them when they
> >> run the MOD.
> >> >
> >> > -Mike
> >> >
> >> > -----Original Message-----
> >> > From: [EMAIL PROTECTED]
> >> > [mailto:[EMAIL PROTECTED] On Behalf Of Justin
> >> > Krenz
> >> > Sent: Friday, August 04, 2006 5:08 PM
> >> > To: hlcoders@list.valvesoftware.com
> >> > Subject: Re: [hlcoders] Source SDK Update Is Released
> >> >
> >> > That's great.  After we switched to using "320" to use the
> >> Episode 1
> >> > engine, our players complained of having to download HL2 DM to play.
> >> > Does "215" allow those with the HL2 Demo to play?  I'm curious if I
> >> > have to program some extra detection with this to make sure that
> >> > griefers can't use the HL2 Demo to get a new Steam ID to avoid bans.
> >> >
> >> > Alfred Reynolds wrote:
> >> >> You should use 215 instead of 220. If you use 320 (HL2DM) then you
> >> >> can
> >> >
> >> >> either keep it as is OR move to 215 if you don't depend on HL2DM
> >> >> specific content. 215 is owned by anyone that has any Valve Source
> >> >> engine product, 320 is only owned if the user owns Half-Life 2:
> >> >> Deathmatch (i.e a lot fewer people).
> >> >>
> >> >> - Alfred
> >> >>
> >> >> Gus wrote:
> >> >>> This is a cryptographically signed message in MIME format.
> >> >>> --
> >> >>> Thanks alot for this update! On the release note there's one line
> >> >>> that I need more explanation......
> >> >>> "Mod makers should always use its SteamAppId (215) in
> >> their single
> >> >>> player and multi-player mods."
> >> >>>
> >> >>> Does that mean I have to open Gameinfo.txt and make changes like
> >> >>> this
> >> >
> >> >>> below?
> >> >>>
> >> >>> SteamAppId    320        // This will mount all the GCFs we need
> >> >>> (240=CS:S, 220=HL2).
> >> >>>
> >> >>> to
> >> >>>
> >> >>> SteamAppId    215       // This will mount all the GCFs we need
> >> >>> (240=CS:S, 220=HL2).
> >> >>>
> >> >>>
> >> >>> Gus
> >> >>> http://wantedmod.planethalflife.gamespy.com/cantina/
> >> >>>
> >> >>>
> >> >>> Mike Durand wrote:
> >> >>>> This is a multi-part message in MIME format.
> >> >>>> --
> >> >>>> [ Picked text/plain from multipart/alternative ] Hi Everyone-
> >> >>>>
> >> >>>> The new SDK is released and should be available now for
> >> update via
> >> >>>> Steam. I'll be monitoring the list this weekend and will
> >> be glad to
> >> >>>> answer any questions and provide any help that I can.
> >> >>>>
> >> >>>> Make sure to check out the release notes.
> >> >>>> http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes
> >> >>>>
> >> >>>> Enjoy!
> >> >>>>
> >> >>>> -Mike
> >> >>>>
> >> >>>>
> >> >>>>
> >> >>>>
> >> >>>> --
> >> >>>>
> >> >>>> _______________________________________________
> >> >>>> To unsubscribe, edit your list preferences, or view the list
> >> >>>> archives, please visit:
> >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >>>>
> >> >>>>
> >> >>>>
> >> >>> --
> >> >>> Content-Description: S/MIME Cryptographic Signature
> >> >>>
> >> >>> [ smime.p7s of type application/x-pkcs7-signature deleted ]
> >> >>> --
> >> >>>
> >> >>> _______________________________________________
> >> >>> To unsubscribe, edit your list preferences, or view the list
> >> >>> archives, please visit:
> >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >>
> >> >> _______________________________________________
> >> >> To unsubscribe, edit your list preferences, or view the list
> >> >> archives,
> >> > please visit:
> >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >>
> >> >>
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the
> >> list archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the
> >> list archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >
> >> >
> >> >
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
--

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