If you're just using the HL2MP code, but not using any of the HL2DM
materials, models, maps, etc, you should be fine using 215.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gus
Sent: Saturday, August 05, 2006 12:53 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source SDK Update Is Released

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I am still confused on this a bit.....for example. we're making a mod based
on HL2DM so will players still need HL2DM?

Gus

Alfred Reynolds wrote:
> You should use 215 instead of 220. If you use 320 (HL2DM) then you can
> either keep it as is OR move to 215 if you don't depend on HL2DM
> specific content. 215 is owned by anyone that has any Valve Source
> engine product, 320 is only owned if the user owns Half-Life 2:
> Deathmatch (i.e a lot fewer people).
>
> - Alfred
>
> Gus wrote:
>
>> This is a cryptographically signed message in MIME format.
>> --
>> Thanks alot for this update! On the release note there's one line
>> that I need more explanation......
>> "Mod makers should always use its SteamAppId (215) in their single
>> player and multi-player mods."
>>
>> Does that mean I have to open Gameinfo.txt and make changes like this
>> below?
>>
>> SteamAppId    320        // This will mount all the GCFs we need
>> (240=CS:S, 220=HL2).
>>
>> to
>>
>> SteamAppId    215       // This will mount all the GCFs we need
>> (240=CS:S, 220=HL2).
>>
>>
>> Gus
>> http://wantedmod.planethalflife.gamespy.com/cantina/
>>
>>
>> Mike Durand wrote:
>>
>>> This is a multi-part message in MIME format.
>>> --
>>> [ Picked text/plain from multipart/alternative ] Hi Everyone-
>>>
>>> The new SDK is released and should be available now for update via
>>> Steam. I'll be monitoring the list this weekend and will be glad to
>>> answer any questions and provide any help that I can.
>>>
>>> Make sure to check out the release notes.
>>> http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes
>>>
>>> Enjoy!
>>>
>>> -Mike
>>>
>>>
>>>
>>>
>>> --
>>>
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>>>
>>>
>>>
>>>
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>
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