Whats the new paths for debugging?

The only doc's i have is this one
http://developer.valvesoftware.com/wiki/Installing_and_Debugging_the_Source_Code#Setup_debugging_parameters
do i keep the same paths even though its a new engine,
and appid?

--- Wraiyth <[EMAIL PROTECTED]> wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> Bah, its alright, false alarm. I didn't realize my
> shortcut was still set to
> -applaunch 220, not 215. Changed it, works fine
>
> On 8/5/06, Rob Lach <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Well, i'm going manually thru and diffing all the
> files one by one... so I
> > still got quite a ways to go before I can compile.
> >
> > On 8/5/06, Wraiyth <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Has anyone successfully compiled and used the
> new SDK code? I've merged
> > > all
> > > the code into NightFall, except for a few files
> that I have different,
> > and
> > > the new DLLs do not load when I try to run the
> mod. Anyone experienced
> > > similar problems?
> > > Matt
> > >
> > > On 8/5/06, Benjamin Davison
> <[EMAIL PROTECTED]> wrote:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative
> ]
> > > > That was on the to-do lost.
> > > >
> > > > On 8/5/06, THE STORM <[EMAIL PROTECTED]>
> wrote:
> > > > >
> > > > > Hi Mike,
> > > > >
> > > > > It seems that there is no any update for the
> plugin support and the
> > > > > shared weapon information that we need by
> the mods to code 3rd party
> > > > bots.
> > > > >
> > > > > Regards,
> > > > > The Storm
> > > > >
> > > > > Mike Durand wrote:
> > > > > > This is a multi-part message in MIME
> format.
> > > > > > --
> > > > > > [ Picked text/plain from
> multipart/alternative ]
> > > > > > Hi Everyone-
> > > > > >
> > > > > > The new SDK is released and should be
> available now for update via
> > > > > > Steam. I'll be monitoring the list this
> weekend and will be glad
> > to
> > > > > > answer any questions and provide any help
> that I can.
> > > > > >
> > > > > > Make sure to check out the release notes.
> > > > > >
>
http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes
> > > > > >
> > > > > > Enjoy!
> > > > > >
> > > > > > -Mike
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > --
> > > > > >
> > > > > >
> _______________________________________________
> > > > > > To unsubscribe, edit your list
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> > > archives,
> > > > > please visit:
> > > > > >
>
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> > > > > >
> > > > > >
> > > > > >
> > > > >
> > > > >
> > > > >
> _______________________________________________
> > > > > To unsubscribe, edit your list preferences,
> or view the list
> > archives,
> > > > > please visit:
> > > > >
>
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> > > > >
> > > > >
> > > >
> > > >
> > > > --
> > > > - Benjamin Davison
> > > > --
> > > >
> > > >
> _______________________________________________
> > > > To unsubscribe, edit your list preferences, or
> view the list archives,
> > > > please visit:
> > > >
>
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> > > >
> > > >
> > >
> > >
> > > --
> > > Matt Stafford (Wraiyth)
> > > http://wraiyth.freesuperhost.com
> > > NightFall HL2 Mod -
> http://nightfall.nigredostudios.com
> > > --
> > >
> > > _______________________________________________
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> view the list archives,
> > > please visit:
> > >
>
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> > >
> > >
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or
> view the list archives,
> > please visit:
> >
>
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> >
> >
>
>
> --
> Matt Stafford (Wraiyth)
> http://wraiyth.freesuperhost.com
> NightFall HL2 Mod -
> http://nightfall.nigredostudios.com
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view
> the list archives, please visit:
>
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>
>


--------
Nigredo Studios http://www.nigredostudios.com

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