Hi Sylvain- Did these shader projects build for you in the previous SDK release? It looks to me as though they have been broken for some time, but I am curious to know if it worked for you before.
-Thanks, Mike -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sylvain Rochette Sent: Friday, August 04, 2006 6:25 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source SDK Update Is Released You are right about my problem with the generic one, now its compile fine thak you! For my advance one, i was able to remove a lot of error by adding processors definition DX9, but that resolve half of the compilation error sdk_vertexlitgeneric_dx8.cpp sdkshaders\advanced\sdk_vertexlitgeneric_dx8.cpp(11) : fatal error C1083: Cannot open include file: 'sdk_vertexlitgeneric_vs11.inc': No such file or directory sdk_vertexlitgeneric_dx7.cpp sdk_vertexlitgeneric_dx6.cpp sdk_vertexlitgeneric.cpp sdkshaders\advanced\sdk_vertexlitgeneric.cpp(58) : error C2065: 'ALBEDO' : undeclared identifier sdkshaders\advanced\sdk_vertexlitgeneric.cpp(48) : error C3861: 'InitParamsVertexLitAndUnlitGeneric_DX9': identifier not found, even with argument-dependent lookup sdkshaders\advanced\sdk_vertexlitgeneric.cpp(79) : error C3861: 'InitVertexLitAndUnlitGeneric_DX9': identifier not found, even with argument-dependent lookup sdkshaders\advanced\sdk_vertexlitgeneric.cpp(96) : error C3861: 'DrawVertexLitAndUnlitGeneric_DX9': identifier not found, even with argument-dependent lookup sdk_unlitgeneric_dx8.cpp sdk_unlitgeneric_dx6.cpp sdk_unlitgeneric.cpp sdkshaders\advanced\sdk_unlitgeneric.cpp(42) : error C3861: 'InitParamsUnlitGeneric_DX9': identifier not found, even with argument-dependent lookup sdkshaders\advanced\sdk_unlitgeneric.cpp(54) : error C3861: 'InitUnlitGeneric_DX9': identifier not found, even with argument-dependent lookup sdkshaders\advanced\sdk_unlitgeneric.cpp(66) : error C3861: 'DrawUnlitGeneric_DX9': identifier not found, even with argument-dependent lookup sdk_lightmappedgeneric_dx8.cpp sdkshaders\advanced\sdk_lightmappedgeneric_dx8.cpp(12) : fatal error C1083: Cannot open include file: 'sdk_lightmappedgeneric_vs11.inc': No such file or directory sdk_lightmappedgeneric_dx6.cpp sdk_lightmappedgeneric.cpp sdkshaders\advanced\sdk_lightmappedgeneric.cpp(12) : fatal error C1083: Cannot open include file: 'sdk_lightmappedgeneric_ps20.inc': No such file or directory basevsshader_vertexlitgeneric_dx9_helper.cpp materialsystem\stdshaders\basevsshader_vertexlitgeneric_dx9_helper.cpp(1 5) : fatal error C1083: Cannot open include file: 'vertexlit_and_unlit_generic_vs20.inc': No such file or directory BaseVSShader.cpp materialsystem\stdshaders\BaseVSShader.cpp(20) : fatal error C1083: Cannot open include file: 'lightmappedgeneric_flashlight_vs11.inc': No such file or directory But i dont see any ALBEDO definition in the LATEST SDK RELEASE so i bet some file is missing ----- Original Message ----- From: "Jay Stelly" <[EMAIL PROTECTED]> To: <hlcoders@list.valvesoftware.com> Sent: Friday, August 04, 2006 9:01 PM Subject: RE: [hlcoders] Source SDK Update Is Released > Looks like you're missing tier1.lib in your project for that shader dll. > > >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Sylvain >> Rochette >> Sent: Friday, August 04, 2006 5:54 PM >> To: hlcoders@list.valvesoftware.com >> Subject: Re: [hlcoders] Source SDK Update Is Released >> >> I am currently trying to update everything and finish with the mod, >> so right now i am in the process to build my shaders, but both >> advance/genric dont compile at all, and the advanced one, one of the >> shader dont get built using the batch file. >> >> Shader problem: >> >> sdk_VertexLitGeneric_EnvmappedBumpmap_NoLighting.vsh >> CalcFog called without using $DOWATERFOG NMAKE : U1077: >> '..\..\devtools\bin\perl.exe' : return code '0xff' >> Stop. >> >> Compile error: >> >> All my folders like materialsystem/public/lib/devtools was updated, >> well overwrited the old file with the new >> >> Right know mostly all the folder are exactly the same except for my >> own shader are in the project and all my shader compile but not the >> one from valve >> >> For the generic one, all my shader compile but on the link all my >> shader got this >> >> error LNK2001: unresolved external symbol "void __cdecl >> _V_memmove(char const *,int,void *,void const *,int)" >> (?_V_memmove@@[EMAIL PROTECTED]) >> >> >> I dont know if someone can help on this! >> >> ----- Original Message ----- >> From: "Mike Durand" <[EMAIL PROTECTED]> >> To: <hlcoders@list.valvesoftware.com> >> Sent: Friday, August 04, 2006 8:28 PM >> Subject: RE: [hlcoders] Source SDK Update Is Released >> >> >> > Hi Justin- >> > >> > SteamAppId 215 is associated with 'Source SDK Base' which showed up >> > last week on the Tools page in Steam. If someone has >> *bought* a Source >> > SDK game they are authorized for this tool which contains >> the latest engine. >> > The end users will not need to explicitly install 'Source >> SDK Base' - >> > Steam will take care of downloading it for them when they >> run the MOD. >> > >> > -Mike >> > >> > -----Original Message----- >> > From: [EMAIL PROTECTED] >> > [mailto:[EMAIL PROTECTED] On Behalf Of Justin >> > Krenz >> > Sent: Friday, August 04, 2006 5:08 PM >> > To: hlcoders@list.valvesoftware.com >> > Subject: Re: [hlcoders] Source SDK Update Is Released >> > >> > That's great. After we switched to using "320" to use the >> Episode 1 >> > engine, our players complained of having to download HL2 DM to play. >> > Does "215" allow those with the HL2 Demo to play? I'm curious if I >> > have to program some extra detection with this to make sure that >> > griefers can't use the HL2 Demo to get a new Steam ID to avoid bans. >> > >> > Alfred Reynolds wrote: >> >> You should use 215 instead of 220. If you use 320 (HL2DM) then you >> >> can >> > >> >> either keep it as is OR move to 215 if you don't depend on HL2DM >> >> specific content. 215 is owned by anyone that has any Valve Source >> >> engine product, 320 is only owned if the user owns Half-Life 2: >> >> Deathmatch (i.e a lot fewer people). >> >> >> >> - Alfred >> >> >> >> Gus wrote: >> >>> This is a cryptographically signed message in MIME format. >> >>> -- >> >>> Thanks alot for this update! On the release note there's one line >> >>> that I need more explanation...... >> >>> "Mod makers should always use its SteamAppId (215) in >> their single >> >>> player and multi-player mods." >> >>> >> >>> Does that mean I have to open Gameinfo.txt and make changes like >> >>> this >> > >> >>> below? >> >>> >> >>> SteamAppId 320 // This will mount all the GCFs we need >> >>> (240=CS:S, 220=HL2). >> >>> >> >>> to >> >>> >> >>> SteamAppId 215 // This will mount all the GCFs we need >> >>> (240=CS:S, 220=HL2). >> >>> >> >>> >> >>> Gus >> >>> http://wantedmod.planethalflife.gamespy.com/cantina/ >> >>> >> >>> >> >>> Mike Durand wrote: >> >>>> This is a multi-part message in MIME format. >> >>>> -- >> >>>> [ Picked text/plain from multipart/alternative ] Hi Everyone- >> >>>> >> >>>> The new SDK is released and should be available now for >> update via >> >>>> Steam. I'll be monitoring the list this weekend and will >> be glad to >> >>>> answer any questions and provide any help that I can. >> >>>> >> >>>> Make sure to check out the release notes. >> >>>> http://developer.valvesoftware.com/wiki/Source_SDK_Release_Notes >> >>>> >> >>>> Enjoy! >> >>>> >> >>>> -Mike >> >>>> >> >>>> >> >>>> >> >>>> >> >>>> -- >> >>>> >> >>>> _______________________________________________ >> >>>> To unsubscribe, edit your list preferences, or view the list >> >>>> archives, please visit: >> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >>>> >> >>>> >> >>>> >> >>> -- >> >>> Content-Description: S/MIME Cryptographic Signature >> >>> >> >>> [ smime.p7s of type application/x-pkcs7-signature deleted ] >> >>> -- >> >>> >> >>> _______________________________________________ >> >>> To unsubscribe, edit your list preferences, or view the list >> >>> archives, please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list >> >> archives, >> > please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the >> list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the >> list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> > >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders