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I'm not totally sure here (to truly know all the coders would have to tell us), 
but haven't most of the "new" engines all evolved from another pre-existing one.

See the Origins part of the Source Engine here: 
http://en.wikipedia.org/wiki/Source_engine<http://en.wikipedia.org/wiki/Source_engine>
An image from the Quake engine page: 
http://en.wikipedia.org/wiki/Image:Familytree11.png<http://en.wikipedia.org/wiki/Image:Familytree11.png>
Also I read somewhere that the Havok Physics engine was based on a previous 
engine.
  ----- Original Message -----
  From: Jeremy Swigart<mailto:[EMAIL PROTECTED]>
  To: hlcoders@list.valvesoftware.com<mailto:hlcoders@list.valvesoftware.com>
  Sent: Saturday, August 05, 2006 11:12 PM
  Subject: Re: [hlcoders] Source SDK Update Is Released - the patch file


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  I think if the episodic stuff proves successful there won't even really be a
  "HL3 engine". Source will recieve technology updates over time as an
  evolving engine, they aren't going to stop to make a new engine for another
  few years when they can use introduce new enhancements as an additional
  selling point of the episodes.

  On 8/5/06, Nick <[EMAIL PROTECTED]<mailto:[EMAIL PROTECTED]>> wrote:
  >
  > Thats what I was trying unsucessfully to say earlier. I think that
  > because of the popularity and sucess of episodic content
  > (ep1,ep2,ep3,ep..). If there is a hl3 it will probably wait until the
  > source engine gets severly outdated and the new engine will be pushed
  > out with hl3. Concidering that the source engine is very good, that
  > most video cards have trouble keeping up with it at higher
  > resolutions, and that valve continues to make vast improvements to the
  > source engine. the hl3 engine might not arrive until 2008-9 at least.
  >
  > On 8/5/06, Michael Kramer <[EMAIL PROTECTED]<mailto:[EMAIL PROTECTED]>> 
wrote:
  > > --
  > > [ Picked text/plain from multipart/alternative ]
  > > Episode 1 2 and 3 are Half-life 3...according to Gabe, so wouldn't we be
  > > waiting for Half-Life 4...?
  > > --
  > >
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